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Unityで2D格闘を作ろうぜ☆(^▽^) Let's challenge creating 2D fighting game like street fighter 2 for Unity?

C# 100.00%

kifuwarabefighter2's Introduction

金くれ☆(任意) I want money (Option)

¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
¥ 
¥ 金集め!
¥ Crowd funding!
¥ 
¥ 私は 最も難しいゲーム・ジャンルの1つ、2D対戦格闘ゲーム をUnityで作ることに挑戦している☆(^~^)
¥ I challenge create 2D FIGHTING GAME by Unity. It is very difficult game creation genre!
¥ 
¥ 開発資金がもらえると思ってオープンソースにしている☆(^~^)
¥ 面白いと思ったら、まずは1月末までにくれだぜ☆ 次のサイトで振り込めるぜ☆
¥ I want monery. You can payment me, If you think that it is enjoy.
¥ This program is open source. Payment is here. 2017 Jan. ¥ 
¥  https://enty.jp/posts/31990
¥ 
¥  Special Thanks
¥ 
¥  2017-01-15 Yasuhiro Ike 様 ¥100
¥ 
¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥

KifuwarabeFighter2

Unityで2D格闘を作ろうぜ☆(^▽^) Let's challenge creating 2D fighting game like street fighter 2?

ライセンス License

(1)プログラムは MITライセンス だぜ☆ ただし、3つの .cs ファイルを除く。
(2)いくつかのキャラクター画像は二次創作だぜ☆ 画像を差し替えて使ってくれだぜ☆
(3)音楽は 魔王魂のを使用☆ 著作の表記必須。

(1)Program is MIT License But, Except 3 (.cs) files.
(2)1 character graphics is fanmade. Nessesory, Change graphics.
(3)Music Author : Maoudamashii (Neccessory, Write copyright)

(1')
次の3つのプログラム・ファイルはライセンス不明だぜ☆ Except 3 program files. The license of this file is unknown. Author: 2dgames_jp
-KifuwarabeFighter2/Assets/Scripts/TakoyakiParticleScript.cs
-KifuwarabeFighter2/Assets/Scripts/TakoyakiTokenScript.cs
-KifuwarabeFighter2/Assets/Scripts/TakoyakiUtilScript.cs

(1'')
Copyright (c) 2017 Muzudho(Dojin circle "Grayscale")
Released under the MIT license
http://opensource.org/licenses/mit-license.php

(2')
次のキャラクターは二次創作だぜ☆ 画像を差し替えてくれだぜ☆ Nessesory to change, The image of this character.
(2-1)ろぼりん娘(帽子に入っているキャラクター)
(2-1)Roborinko(This character is on a hat.)

(3')
音楽:魔王魂
フリー音楽素材/魔王魂
http://maoudamashii.jokersounds.com/
Music: Maoudamashii

作者のブログ Author Blog

作者むずでょブログ Author Muzudho Blog
http://kifuwarabe.warabenture.com/2017/01/11/lets-create-game%E2%98%8614-lets-challenge-creating-2d-fighting-game-like-street-fighter-2-for-unity/

ニコニコ生配信 Japanese private web camera live(SNS)
http://com.nicovideo.jp/community/co3353928

きふわらべファイター2技術ブログ Kifuwarabe Fighter Technical writing blog
http://qiita.com/muzudho1/items/aed45f72c9f0175376cc

進捗 Progress

できているもの☆ Done.
-弾は飛ぶ☆ I done create bullet hit.
-パンチの当たり判定あり☆ I done create punch hit.

まだなもの☆ To do.
-ダウンがまだ☆ I was not create down.

フォルダーの説明 Folder Explain

KifuwarabeFighter2 ユニティにぶちこめだぜ☆ This folder is all files for Unity.
KifuwarabeFighter2_meta ゲームに入れない元素材ファイルやツールだぜ☆ This folder is not include release game. This is a source material or tool.

Hitbox2DMaker.exe (Old name: AtarihanteiMaker.exe)

KifuwarabeFighter2_meta
|
+--tool(CSharp)
    |
    +--Hitbox2DMaker
         |
         +--Hitbox2DMaker
              |
              +--bin
                   |
                   +--Release
                        |
                        +--Hitbox2DMaker.exe

Hitbox2DMaker プログラム解説(Program Explain) http://qiita.com/muzudho1/items/7de6e450e1762b993a63

これは半自動当たり判定座標調べツールだぜ☆ PNG画像からテキストデータを出力する。 1024x1024ピクセル画像を128x128ピクセルでスライスした画像に使える。 スライス1つにつき赤い矩形(R=255,G=0,B=0)1つから、Offset X,Y、Scale X,Y を算出するぜ☆スケールは(x=2,y=2,z=1 を想定)。
使い方 (1) .pngファイルを.exeファイルと同じフォルダーに置けだぜ☆
(2) Hitbox2DMaker.exeファイルをダブルクリックしろだぜ☆
(3) おわり。同じフォルダに AttackCollider2DScript.cs ファイルができてるだろ☆

This tool is a semi automatic collider 2D coordinate metrics. Png image to text data. Useable 128x128 pixels slices in 1024x1024 pixels image. One Red(R=255,G=0,B=0) Rectangle by one slice image to Offset X,Y and Scale X,Y on Unity ( Scale x=2 y=2 z=1 ).
How to use.
(1) Put on .png file in Hitbox2DMaker.exe same folder.
(2) Double click Hitbox2DMaker.exe file.
(3) Done. Hitbox2DScript.cs file created. (Old name: AttackCollider2DScript.cs)

**ドット絵(.edgファイル) Dot image ( .edg files )

KifuwarabeFighter2_meta
|
+--source
    |
    +-- *.edg

これは EDGEのファイルだぜ☆ 下記のサイトからEDGEを入手してくれだぜ☆
This is a binary source file of dot image. Please, Get dot editor.
http://takabosoft.com/edge

kifuwarabefighter2's People

Contributors

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Watchers

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