Ryan Radford's Projects
N64 Bare Metal Mips Assembly Programming
A cross-platform and universal Nintendo64 flashcart ROM uploader, featuring a USB+debug library for libultra and libdragon.
N64 development environment setup for containerized homebrew development using the Everdrive 64 X7 and Libdragon
A tool used (mostly) for N64 mapping on Source Engine
Generates VGA color palettes for use with game libraries like Allegro 4.X and SDL1
People Counting in Real-Time with an IP camera.
Create Phaser 3 games at blazing speed with Parcel 🚀🎮📦
📦 For people who want to spend time making Phaser 3 games in TypeScript instead of configuring build tools. 👾
A quick-start project template that uses Phaser 3, TypeScript and Rollup for bundling
Preconfigured Docker setup for Phaser3 (JS)
A demake of Portal for the Nintendo 64
Python Cursor on Target (CoT) is a Python Module for serializing CoT Events for use with TAK clients & servers
Python Team Awareness Kit (PyTAK) is a Python Module for creating TAK clients
Cross-browser QRCode generator for javascript
RGE (RetroGE / Retro Game Engine) is a hobbyist engine running on 32-bit operating systems with the goal of eventually cross-compiling to the Nintendo 64
Display and control your Android device
A minimal, monospaced blogging theme for Hugo that respects your privacy and is easy on your bandwidth.
SSLCertificateGenerator can be used to create self-signed X.509 certificates, JKS (Java Key Stores) and lastly JTS (Java Trust Stores) for use with Spring Boot/Java SSL
TAK Server docker setup
README
A minimal i3m'ish styled window manager.
The original open source release of Wolfenstein 3D
Wolfenstein 3D HTML5