Ryan Radford's Projects
Source port of the original Doom to the Nintendo 64
Abuse SDL port originally from Crack-Dot-Com and released into the public domain
a HTML5 game making library
Anki's shared backend and web components, and the Qt frontend
AnkiDroid: Anki on Android
Build ATAK from source with one Docker command.
Course Files for AWS Certified Solutions Architect Certification Course (SAAC02) - Adrian Cantrill
Basic C SDL2 game with CMake. It shows how we can develop a basic grid-based game. Mirror of https://gitlab.com/aminosbh/basic-c-sdl-game
Cycle-Accurate Nintendo 64 Emulator
An open source ChatGPT UI.
Platformer developed using Phaser 3.
Critter Quest v2 with more levels and a code refactor.
A basic docker LAMP stack
Doom 64 Reverse Engineering By [GEC]
Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.
Easily portable doom
ENVEE is an application launcher and window sizing/positioning tool for Windows 7+ configurable via JSON.
A gameboy emulator that runs on real N64 hardware
GBSpriteEditor allows us to test/create simple sprites for the Gameboy DMG.
A software acoustic modem for the Android Team Awareness Kit (ATAK) that allows multiple ATAK devices to share data using only voice comms (e.g., over a walkie talkie)
Hugo theme made for documentation
Automation for managing large collections (1000+) of iPad's via Cisco Meraki API / SolarWinds Help Desk API
A JavaScript NES emulator.
JWebShell is a tool developed using Java 8, Spring Boot and MySQL to provide remote system shells
Implementation of the Konami code!
Open source library for N64 development.
MAME