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View Code? Open in Web Editor NEW.NET unit test helper framework.
License: Apache License 2.0
.NET unit test helper framework.
License: Apache License 2.0
The help says IsEqualTo will verify the 2 objects are equal. I happened to notice IsSameAs which checks to see if the objects are actually the same object by reference. So I am expecting that IsEqualTo just checks that the members of T are equal in value. What am I doing wrong or am I expecting something that I shouldn't
What I get is:
Test Name: IsEqualToGenericTypeTesting_ShouldNotFail
...
Test Outcome: Failed
Test Duration: 0:00:00.388
Result StackTrace:
at Testify.Assertions.Throw(String assertionName, String assertionMessage, String userMessage, Object[] userArgs)
at Testify.StandardAssertions.IsEqualTo[T](ActualValue`1 actualValue, T expected, String message, Object[] parameters)
at Testify.StandardAssertions.IsEqualTo[T](ActualValue`1 actualValue, T expected)
at ...
in sometest.cs:line 126
Result Message: Testify.AssertionException : IsEqualTo failed. Expected: <...TestingEqual>. Actual: <...TestingEqual>.
Here is my test:
[Fact]
public void IsEqualToGenericTypeTesting_ShouldNotFail()
{
var test = new TestingEqual { SomeInt = 1, SomeInt2 = 2, SomeCustomEnum = CustomEnum.SomeValue1, SomeString = null };
Assert(test).IsEqualTo(new TestingEqual { SomeInt = 1, SomeInt2 = 2, SomeCustomEnum = CustomEnum.SomeValue1, SomeString = null });
}
Classes:
public class TestingEqual
{
public int SomeInt { get; set; }
public int SomeInt2 { get; set; }
public CustomEnum SomeCustomEnum { get; set; }
public string SomeString { get; set; }
}
public enum CustomEnum
{
SomeValue1 = 1,
SomeValue2 = 2,
SomeValue3 = 3
}
Foo foo = new Foo();
Assert.IsTrue(foo.CompareTo(null) > 0);
public class Foo
{
public Bar Bar { get; set; }
}
public class Bar
{
public Foo Foo { get; set; }
}
…
anon.Any<Foo>(PopulateOption.Deep); // Results in an OutOfMemoryException
AnonymousData should detect cycles and react to them. Possible options, that maybe should be configurable behavior by the caller.
Currently the options are to let AnonymousData handle things entirely on it's own, or to provide a complete factory yourself. However, it's often the case that you just want to provide specific instructions for a few properties and allow AnonymousData to handle the rest. Some pseudo code to illustrate the idea (with no suggestion for final syntax on such a feature).
anon.RegisterWith<Person>(cfg => cfg.For(p => p.Age).Use(a => a.AnyInt(0, 100)).For(p => p.Secret).Ignore());
So, AnonymousData would create a Person and populate most of the properties as it normally would, but for Age it generates an int between 0 and 100 and it doesn't populate Secret at all.
This will make "adjusting" the generation for complex types (especially complex trees of types) much simpler.
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