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License: GNU General Public License v3.0
how
Pre-generating chunks with Chunky doesn't cause WhyMap to 'discover' those chunks (which is good), but it seems to stop WhyMap from ever discovering those chunks on the map. They stay as a black region even after you travel to them. (the red arrow for player location still updates, just no black areas of the map fill in where the chunks were pre-generated).
If you zoom in (to see block textures) on a corrupted region (corrupted .whymap
file), it can reduce performance and cause a crash in the long run.
No exception thrown, killed by operating system
Since version: idk, long time ago
An option to bind the webserver to localhost or block incoming connections to a whitelist would be great
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