A multiplatform object-oriented gui framework written in C++. This framework is mainly aimed towards game hacking, but you can use it for anything that you want.
- Easy to use and to customize.
- Works with DirectX 9/10 and Valve's Surface (More to come..)
- It comes with a built-in config system. (The library is using json as a file parser.)
You can visit the wiki (currently under construction) page for widgets, functions documentations and a how to setup guide.
Here is a preview of the library: (PENDING)
In this link you can see more examples of what you can do with FGUI.
If you find bugs, glitches, or anything wrong, feel free to visit the issues tab. If you want to contribute, you can always make a pull request. (Just make sure to follow the code style.)