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Polyhedron

TeX 0.25% Shell 0.05% CMake 0.93% C 35.79% C++ 60.54% Makefile 1.91% Objective-C 0.16% CSS 0.01% Python 0.34% Meson 0.01% HTML 0.01%
scma schizomania game game-development game-engine-3d horror-game horror tesseract-engine tesseract

scma's Introduction

Archived, now ported to Polyhedron engine from us: Pyramid Apex Games.

Go look over here for the engine, and its including project game SchizoMania! Polyhedron

SchizoMania:

SchizoMania is a game about a character called Dave who is quite deranged. Since we do not intend to do spoilers, think about Resident Evil 3 mixed up with Silent Hill 2 to get an idea about what it's intent is.

``Wait, no… Our house. It’s not mine anymore. I don’t have the keys, where did I sleep last night? How did I-

“Get back here Dave or i’m calling the pigs on your wife-beating ass!” I look back and see Jamie following me, baseball bat in hand.

I don’t know where I’m supposed to go. Do I even still have a home? I’m not sure I even know where I am right now. I had to have known where I was to get to the liquor store but I don’t even remember where it is located. This is wrong. This is bad. What is happening?

I need to ask Jamie for help.

I turn around and nothing. He’s not there. Where did he go? Where am I?``

For those of you who do want to read the Chapter 1 spoiler, I suggest you go to the dev_docs folder

scma's People

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scma's Issues

#4 Implement model format OZZ from: https://github.com/guillaumeblanc/ozz-animation

#4 Implement model format OZZ from: https://github.com/guillaumeblanc/ozz-animation by either replacing the entire animation system as is. (This is advisable if you consider the fact that it currently has a messy function to render the player and its animation with. No proper structuring(OO) state manager for this exists.

Preferably thus more in a style as: ent->setAnimation("chatter", flags, duration = 0); // Flags being whether to take duration into account, blending, looping etc.

#2 Improve upon the map editor. (AddEntity UI, EditEntity UI)

#2 Improve upon the map editor. Features required are an add entity menu which lists all the types from the Factory class. While doing so, one selects the type, creates the entity and gets the ability to fill in its attributes.

Of course, there also has to be the possibility to later on, edit them.

#1 Finish the Quake/Half-Life based entity system.

Finish the Quake/Half-Life based entity system to a point where for example: A door has the name: "door_bar", a button has the name "button_door_bar". When the button gets pushed, it's triggername entity gets called its onTriggered event. Thus, in this case, opening or closing the door.

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