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View Code? Open in Web Editor NEWSet of efficient Bresenham rasterisers ported from Alois Zingl' code
Home Page: https://w8r.github.io/bresenham-zingl/demo/
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
Home Page: https://w8r.github.io/bresenham-zingl/demo/
I encountered a bug when placing the handles of a cubic bezier very close together.
bresenham.cubicBezier(0,0, 10, 0, 0, 5, 10, 5, (x, y) => console.log(x, y));
This will result in an infitie loop with the output:
0 0
1 0
2 0
3 0
4 1
5 2
5 3
5 4
6 4
6 4
6 4
6 4
6 4
6 4
…
When moving the handles apart as in
bresenham.cubicBezier(0,0, 10, 0, 0, 6, 10, 6, (x, y) => console.log(x, y));
the algorithm succeeds.
I went ahead and did a very raw version here (using jimp). Thanks for the port, it was a good starting point!
/* Extended from https://github.com/w8r/bresenham-zingl/blob/master/src/line.js */
module.exports.circle = (image, xm, ym, radius, outerColor, innerColor) => {
const blendColor = (baseColor, addColor, x, y, alpha) => {
/* eslint-disable no-bitwise */
const baseB = (baseColor >> 24) & 0xff;
const baseG = (baseColor >> 16) & 0xff;
const baseR = (baseColor >> 8) & 0xff;
const baseA = (baseColor & 0xff) / 255.0;
const addB = (addColor >> 24) & 0xff;
const addG = (addColor >> 16) & 0xff;
const addR = (addColor >> 8) & 0xff;
const addA = ((addColor & 0xff) / 255.0) * (1 - (alpha / 255.0));
const a = 1 - ((1 - baseA) * (1 - addA));
const r = Math.round(((addR * addA) / a) + ((baseR * baseA * (1 - addA)) / a));
const g = Math.round(((addG * addA) / a) + ((baseG * baseA * (1 - addA)) / a));
const b = Math.round(((addB * addA) / a) + ((baseB * baseA * (1 - addA)) / a));
const color = Math.round(a * 255.0) | (r << 8) | (g << 16) | (b << 24);
/* eslint-enable no-bitwise */
image.setPixelColor(color, x, y);
};
let x = -radius;
let y = 0;
let i;
let x2;
let e2;
let err = 2 - (2 * radius);
const r = 1 - err;
do {
for (let j = xm + x; j <= xm - x; j += 1) {
if (image.getPixelColor(j, ym - y) === 0) {
image.setPixelColor(innerColor, j, ym - y);
}
}
for (let j = xm - y; j <= xm + y; j += 1) {
if (image.getPixelColor(j, ym - x) === 0) {
image.setPixelColor(innerColor, j, ym - x);
}
}
i = (255 * (err - (2 * (x + y)) - 2)) / r;
blendColor(i > 0 ? 0x0 : innerColor, outerColor, xm - x, ym + y, Math.abs(i));
blendColor(i > 0 ? 0x0 : innerColor, outerColor, xm - y, ym - x, Math.abs(i));
blendColor(i > 0 ? 0x0 : innerColor, outerColor, xm + x, ym - y, Math.abs(i));
blendColor(i > 0 ? 0x0 : innerColor, outerColor, xm + y, ym + x, Math.abs(i));
e2 = err;
x2 = x;
if (err + y > 0) {
i = (255 * (err - (2 * x) - 1)) / r;
if (i < 256) {
blendColor(0x0, outerColor, xm - x, ym + y + 1, i);
blendColor(0x0, outerColor, xm - y - 1, ym - x, i);
blendColor(0x0, outerColor, xm + x, ym - y - 1, i);
blendColor(0x0, outerColor, xm + y + 1, ym + x, i);
}
x += 1;
err += (x * 2) + 1;
}
if (e2 + x2 <= 0) {
i = (255 * (((2 * y) + 3) - e2)) / r;
if (i < 256) {
blendColor(innerColor, outerColor, xm - x2 - 1, ym + y, i);
blendColor(innerColor, outerColor, xm - y, ym - x2 - 1, i);
blendColor(innerColor, outerColor, xm + x2 + 1, ym - y, i);
blendColor(innerColor, outerColor, xm + y, ym + x2 + 1, i);
}
y += 1;
err += (y * 2) + 1;
}
} while (x < 0);
};
While your library says MIT, I've searched all of zingl's pages and can't find any consistent licensing guidance anywhere. Do you have something to suggest this is an acceptable licensing?
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