Comments (4)
so first, make a stage simply has a list of destinations. clicking an item opens the attached stage.
obviously we only got one stage at this point. maybe ill make a second to test.
get a 'global' object that holds all the players stats and shit. this will eventually expand to become fucking massive.
Objective:
- Have a screen where player selects "destination"
- Clicking things on that screen starts the corresponding stage
- have framework in place to preserve attributes of the player
- leave room for future tickets that preserve state of other stages..
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Global objects exist and work as expected.
I still need to look at save/pause options for stages, and also get the "map" gui on the screen and working - basically clicking a button/icon will loadlevel();
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Pressing 'm' now bring up a menu that can be used to change the current stage.
I may close this issues and open a couple more targetted issues relating to this feature later, since we need to focus on the Combat milestone for the first released build
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New sub-issues are up
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Related Issues (20)
- Invincible player mode engaged HOT 1
- Health observation interacting with FB.
- Energy resource and mining. HOT 1
- Make FB's cost an energy value. HOT 1
- research single fusion bombs derp site HOT 2
- start button doesnt work at 1024x768 resolution HOT 6
- Death mining HOT 1
- "Sniping" HOT 2
- HP Text
- Long range kill, no more enemies HOT 1
- Turrets show through ST ship
- globalPlayerObject not properly resetting on death HOT 1
- ST Ship spawn not behaving properly
- No Quit button
- The "M" button menu
- Turrets still shoot when clicking on menu buttons.
- Switching turrets resetting player health
- After clicking retry kill counter doesn't reset HOT 2
- Running out of star field background
- investigate autodocs
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