Comments (6)
Probably also a problem with other 4:3 aspect ratio resolutions.
from framework_demoes.
this is probably the first and biggest issue, we may have lost a few players over this bug.
from framework_demoes.
If you go into windowed it should work on any resolution. Worked for me,
and I tested it in all of them.
On Sep 1, 2015 9:26 AM, "Jonathan Giacomelli" [email protected]
wrote:
this is probably the first and biggest issue, we may have lost a few
players over this bug.—
Reply to this email directly or view it on GitHub
#55 (comment)
.
from framework_demoes.
Still not fixed, is a Unity bug, not ours.
Gonna need to switch to game objects as buttons
http://answers.unity3d.com/questions/1170085/only-detect-button-click-event.html
from framework_demoes.
I made a gameobject: (StartButton)
- with the sprite "Button1"
- child with text mesh
- set font to 20, then scaled the text mesh to .3 to make sharpness
- added script with OnMouseDown() method, put loadlevel() in there
relevant link : http://coffeebreakcodes.com/mouse-click-on-game-object-unity3d-c/
This is the accepted workaround for this issue. All GUI components are going to need to be switched over.
from framework_demoes.
solved via workaround
from framework_demoes.
Related Issues (20)
- Invincible player mode engaged HOT 1
- Health observation interacting with FB.
- Energy resource and mining. HOT 1
- Make FB's cost an energy value. HOT 1
- research single fusion bombs derp site HOT 2
- Death mining HOT 1
- "Sniping" HOT 2
- HP Text
- Long range kill, no more enemies HOT 1
- Turrets show through ST ship
- globalPlayerObject not properly resetting on death HOT 1
- ST Ship spawn not behaving properly
- No Quit button
- The "M" button menu
- Turrets still shoot when clicking on menu buttons.
- Switching turrets resetting player health
- After clicking retry kill counter doesn't reset HOT 2
- Running out of star field background
- investigate autodocs
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