Comments (4)
update: I think I'll be using ST_DelaunayTriangles function from PostGIS (https://postgis.net/docs/ST_DelaunayTriangles.html), adds a database dependency but thats no problem in my case.
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No, the library only supports points, lines and triangles.
If your polygons are convex, you can just iterate over the vertices; the test library already has that code: ToolkitUtils.cs
For non contex polygons, or polygons with holes etc, more exotic algorythms are required. The most commonly used algorythm I know is the ear clipping algorythm, although most implementations you'll find around only work in 2D Space.
Finding a good, general purpose polygon triangulation algorythm that works in 3D Space is quite difficult, I actually expent some time trying to implement it, but it was taking too much time, and I finally considered it to be beyond the scope of the library.
Let me know if you find something useful, I'm interested too!
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ok thanks for clearing up, I'll try first the convex way.
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That's another reason why I didn't implement a polygon triangulator, there's more than one algorithm, and there's no algorithm that fits all.
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