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rpggame's Issues

AssetManager

Make it so, that all the different kinds of objects are accessed through an AssetManager.

Makes the coupling more loose without touching the cohesion.

Change animation/sprite system

All the sprites are bound to one image of the given type.

Recursively load all sprites from one folder. Make some sort of collection in the sprite class:
Map<String, Image>.

In a json file define the individual sprites using the following:
x, y, width, height.
pivot point.
If animation then include more of these.
If sprite is defined by the amount of items, include a flag.

Universal Class Loader

Create a class loader which loads the different classes and fills them in their respective collection.

Should take be a method like:

public static void<T extends Class> fillCollection(Collection<T> c, String directory, T class) {
...
}

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