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crynoesis's Introduction

Cry-Noesis

Implementation of Noesis GUI for cryengine.

Prerequisites

  1. Requires the stage api in Sunnlok cryengine for on the StageApiRework Branch.

  2. Add Shader folder into your Asset directory

  3. Noesis SDK - this is needed for Noesis.dll and SDK if you want to rebuild the CryNoesis Plugin

Plugin installation

You two ways to use this plugin

  1. you can just drop in the CryNoesis.dll into your Project's bin folder make sure to all add Noesis.dll into your custom Cryengine root bin folder also i.e [Cryengine_Root]/bin/win_x64 afterwards make sure to add StageApiRework files into your Custom Cryengine, files will go into [Cryengine_root]Code/CryEngine/CryCommon/CryRenderer/ and [Cryengine_root]Code/CryEngine/RenderDLL/Common/ Respectfully.

Side-Note

If you are adding the StageApiRework and when you rebuild Cryengine solution if you IF YOU DO NOT SEE IT go to [Cryengine_Root]/Code/CryEngine/RenderDLL/XRenderD3D9 and look open the CMakelist.txt, goto line 679 where you'll see

add_sources("CryRenderer_uber_4.cpp"
	PROJECTS CryRenderGNM, CryRenderD3D11 CryRenderD3D12 CryRenderVulkan
	... 
)

That is where you want to add this right below PROJECTS CryRenderGNM, CryRenderD3D11 CryRenderD3D12 CryRenderVulkan

SOURCE_GROUP "Common\\\\Pipeline"
		"../Common/Pipeline/CustomPipeline.cpp"
		"../Common/Pipeline/CustomPipeline.h"
		"../Common/Pipeline/PassRenderer.cpp"
		"../Common/Pipeline/PassRenderer.h"
		"../Common/Pipeline/StageResourceProvider.cpp"
		"../Common/Pipeline/StageResourceProvider.h"

Once done Rebuild your Custom Cryengine and then Run your game.

Step two is if you want to Rebuild the plugin

  1. Just as step 1 with adding StageApiRework once finished you can CryNoesis folder itself into your [Cryengine_Root]/CryPlugins and then inside of Cmake Directory located in [Cryengine_Root]/Tools/CMake you'll see a file called Build.cmake Open that file in VS Code or Notepad++ and this look for line 38 there you'll you add this
# Only allow building legacy GameDLL's with the engine, assuming that we're not using the project system
if(OPTION_ENGINE AND NOT PROJECT_BUILD)
	# 2. Games
	add_subdirectories_glob("Code/Game*")
    # this is location of CryNoesis
	add_subdirectories_glob("Code/CryPlugins/CryNoesis*") 
endif()

Afterwards make sure to add the Noesis SDK - download it create a folder inside [Cryengine_Root]/Code/SDKs Called Noesis

Once complete you can run cry_cmake.exe and build both the engine and CryNoesis plugin

crynoesis's People

Contributors

vonbismarck1986 avatar sunnlok avatar

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