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happy's Introduction

happy

A self practicing Rust synchronization service

Actor 设计

  • 游戏逻辑Actor, 负责游戏逻辑处理,可以有多个游戏逻辑actor相互交互, 发送游戏状态给帧同步Actor
  • 网络通讯Actor, 负责收发客户端的接受和发送消息
  • 帧同步Actor, 负责定时根据从游戏Actor中获取游戏状态数据计算帧同步数据,并发送给网络通信Actor

容错和一致性保证

  • 为了保证容错和一致性,可以使用一些算法和协议,例如基于向量时钟的一致性协议或分布式快照算法。

安全和防作弊

  • 使用加密算法

数据统计与分析

数据统计和分析系统与游戏逻辑Actor和帧同步Actor进行交互,以收集和分析游戏过程中的数据

happy's People

Contributors

vkerl avatar skillmac avatar gitbutler-client avatar

Watchers

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