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aagameengine's Issues

DirectInput Issues

Hey wei, hope you get this sooner than later. I noticed that there are some things we might want to reconcider with the Input library. We should be using XInput rather than DirectInput. Here are some of the reasons why we should make that switch:

XInput is the new standard for game development for both Xbox 360 and possibly Xbox One and newer versions but it is also supported by all Windows based operating system since XP Service Pack 1. XInput is also easier to inplement and has less setup than DirectInput. With XInput we will have vibration of controllers and the use of trigger buttons function properly. We will also have headset capabilities if we ever make a Network manager.

There is a note by the developers (Microsoft) stating that We should not use Legacy DirectInput and it is not recommended because it is not really available anymore in the App store. so those who have newer devices might not be able to use it. I for example get a Message Box saying that it failed to load.

I can implement this new API (XInput) since I have used it in previous projects.

see link below for more details: https://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx

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