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vipyami's Projects

ecs icon ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

ejecta icon ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS

ejecta-x icon ejecta-x

A Fast, Open Source JavaScript, Canvas & Audio Implementation

ejoy2d icon ejoy2d

A 2D Graphics Engine for Mobile Game

electron icon electron

Build cross platform desktop apps with web technologies

engine icon engine

Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.

et icon et

Unity3D Client And C# Server Framework

etcd icon etcd

A distributed consistent key-value store for shared configuration and service discovery

eto icon eto

Cross platform GUI framework for desktop and mobile applications in .NET

ffimageloading icon ffimageloading

Image loading, caching & transforming library for Xamarin and Windows

flame icon flame

A minimalist Flutter game engine

flexlayout icon flexlayout

FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.

flutter icon flutter

Flutter makes it easy and fast to build beautiful mobile apps.

framework7 icon framework7

Full featured HTML framework for building iOS & Android apps

fxgl icon fxgl

Java / JavaFX / Kotlin Game Library (Engine)

fxgraphics2d icon fxgraphics2d

A JavaFX library that allows Java2D code (Graphics2D) to be used to draw to a Canvas node.

gdx-backend-robovm icon gdx-backend-robovm

An experimental robovm based backend for libgdx. uses SDL for window/input managment. Currently only tested on Linux (32-bit/64-bit JVM, 32-bit robovm)

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