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Home Page: https://viaversion.github.io/VIAaaS
License: GNU Affero General Public License v3.0
ViaVersion as a Service - standalone ViaVersion proxy
Home Page: https://viaversion.github.io/VIAaaS
License: GNU Affero General Public License v3.0
currently packet registry is using an horrible O(n)
May prevent some abuse and help detect bugs in translation/codecs
This would centralize the localstorage for multiple VIAaaS instances
may prevent session hash collision when AES key is reused in the same server?
Idea: using a https connection for logging in, so we can just keep the code without PLAY state listening
I personally wouldn't trust it, but...
add multiversion packet decoding
refactor connection to connect when frontend state is PLAY
basic PLAY packets (chat, join game, empty chunks...)
warn about remote login and mojang blocking accounts
todo: what does happen if server responds with different UUID or username???
Currently the README.md doesn't list any information on how to test this out.
I've run ./gradlew and can create releases just fine.
However, when it comes to testing VIaaS currently when connecting it just floods open a bunch of UDP ports between the minecraft client and VIAaaS.
I'm aware this is probably incomplete, but I'm interested and code comments aren't helping much.
Something like viaaas:request_auth with the session hash for client signing it
Changing it will prevent bad login in web browser with same account, but will cause bad login when the client connect to next server.
Needs refactoring packet encoding and decoding
There was a case which secure random was blocking and making VIAaaS not work
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