Coder Social home page Coder Social logo

Comments (1)

vblanco20-1 avatar vblanco20-1 commented on August 17, 2024 1

The culling and indirect chapter is based on Zeux niagara repo, you can more or less see that the shaders are similar. I recomend you have a look at his youtube series where he builds that codebase from scratch and explains all of the logic with culling and indirect draw.

The issues with the one frame of latency is that in the case you comment, the object will just not be rendered. This is similar to what happens with unreal engine 4, where the engine makes the AABBs for culling a bit bigger to avoid too much flickering when turning a corner. One can use dual pass culling (cull once, build pyramid, cull again) to completely remove flickers and visual errors, which is what Nanite in ue5 does. But that scheme is harder to implement so it wasnt done in here.

The engine branch of this project is not meant to be run locally, just to act as a reference to the extra chapter of the guide. Its missing the assets required to draw whole scenes due to licensing issues.

from vulkan-guide.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.