Comments (2)
Fastgltf and other libraries the tutorial depends on are vendored with the repo in starting-point-2. I recommend people to go with that and only later attempt to update the version of the libraries so that you can follow the tutorial smoothly. The library versions will be upgraded as the tutorial sees improvements and updates.
from vulkan-guide.
Also don't forget to mark it as a const reference or else it will still match, but the bytes will be filled with junk
That sounds like a bug in my Array implementation... weird. Did you use a lambda with a copy? So [&](sources::Array array)
? Then my copy constructor might be broken. Do you remember more precisely what your setup looked like when you encountered this issue, specifically? If you don't mind you could open an issue on my repository.
from vulkan-guide.
Related Issues (20)
- Setting up ImGui section of chapter 2 HOT 1
- Chapter 1 VK_CHECK seems to fail when acquiring the first swapchain image for a second time. HOT 4
- init_descriptors does not add Allocator to deletion queue (New Chapter 2) HOT 1
- ImGui background window has "End" inside IF (new chapter 2) HOT 1
- draw_geometry (new chapter 3) attaches to wrong image format HOT 1
- init_default_data (chapter 3) does not destroy rectangle's buffers HOT 1
- Doesn't build on Fedora 40. No make errors just plain stops HOT 1
- [CVar system] Memory leak inside the code example + typo inside the article
- Compile Error in vk_mem_alloc.h with VS2019 HOT 2
- Engine branch Error with SDL2 : SDL_CreateWindow failed! Because Vulkan support is either not configured in SDL or not available in current SDL video driver (windows) or platform
- Chapter 4 - deletion queue mistake HOT 1
- Why did you drop the reflection based descriptor builder ? HOT 1
- Code for the GPU-driven chapter and how to build it HOT 6
- [CVar System] The system does not check if a variable already exists when creating an AutoVar
- New Chapter 2, Push Constants and new shaders -- 0xC0000005: Access violation reading location HOT 1
- Typo HOT 1
- Calculation of the flash value using abs, instead of std::abs or fabs. HOT 1
- Backwards Colors HOT 2
- SPV files are not built HOT 2
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