Comments (2)
@wunaidage that is not currently possible, because the component is not aware of the geometric logic used for the path drawing in the custom linkCanvasObject
method.
But, you can always draw the particles yourself in the same method. That method will be called at every render frame so if you iteratively change the position of the particles along your chosen path, it should give you the effect you're looking for.
from force-graph.
@vasturiano that's a good idea.
from force-graph.
Related Issues (20)
- Problems with labels, and dragging when openin from Brave browser with shield on. HOT 1
- Conditional in linkDirectionalParticles does not use correct return value HOT 1
- Option to always show node labels HOT 2
- How to implement incremental graphData update on zoom and pan? HOT 4
- [Bug]: When nodes are rapidly dragged multiple times in succession, it will be recognized as dragging the canvas
- Discrepency between .json files used in demo and syntax on README HOT 2
- Detecting right click when mouse is moving HOT 1
- Constant node size, independent of zoom HOT 1
- onNodeRightClick doesnt on macbook keyboard+trackpad HOT 2
- How to display nodes together that are identical HOT 1
- Node is not below its parent when creating the tree HOT 1
- unconnected nodes drifting infinitely away HOT 1
- Scrolling on mobile browser
- LinkParticles turns off linkCanvasObjects HOT 2
- click/drag not registering HOT 1
- Export full graph as image
- Link distance only being called a few times.
- I want to avoid node and link overlaping HOT 2
- How to make nodes, text, and connecting lines scale proportionally?
- Callback for first render
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