Comments (1)
Argh - sorry. Please disregard. I already found out it's something you can do easily with a custom nodeCanvasObject
.
Oh, and just to add: I lost half my mind trying to build an interactive graph with D3 before I stumbled up on this wonderful library. Thanks for restoring my sanity!
from force-graph.
Related Issues (20)
- Link offsets? HOT 1
- How to conditionally change linkLineDash between nodes HOT 1
- Curved arrows HOT 2
- How to draw nodes around a circle HOT 2
- How to avoid collisions of nodes. HOT 1
- Problems with labels, and dragging when openin from Brave browser with shield on. HOT 1
- Conditional in linkDirectionalParticles does not use correct return value HOT 1
- Option to always show node labels HOT 2
- How to implement incremental graphData update on zoom and pan? HOT 4
- [Bug]: When nodes are rapidly dragged multiple times in succession, it will be recognized as dragging the canvas
- Discrepency between .json files used in demo and syntax on README HOT 2
- Detecting right click when mouse is moving HOT 1
- onNodeRightClick doesnt on macbook keyboard+trackpad HOT 2
- How to display nodes together that are identical HOT 1
- Node is not below its parent when creating the tree HOT 1
- unconnected nodes drifting infinitely away HOT 1
- Scrolling on mobile browser
- LinkParticles turns off linkCanvasObjects HOT 2
- click/drag not registering HOT 1
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