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cl-http2-protocol's Introduction

CL-HTTP2-PROTOCOL

What This Is

This is HTTP/2.0 draft-09 interopability test code written in Common Lisp. It has only been tested against SBCL 1.1.8.0 on x86, but it should be possible to make it work on other Common Lisp implementations, subject to some editing in util.lisp.

The code offers a pure Common Lisp transport agnostic implementation of the HTTP 2.0 protocol at draft-09. An example client and server are included for a "Hello, World" style test, which employ TLS using CL+SSL and OpenSSL. For unencrypted communication (a.k.a. plain or direct), code using USOCKET is included (on SBCL, another option is available using SB-BSD-SOCKETS), but this is offered as a convenience only, as HTTP/2.0 will likely enforce TLS.

Support for:

Current implementation (see HPBN chapter for HTTP 2.0 overview), is based on:

Copyright

  • Copyright (c) 2014 Akamai Technologies, Inc. Published under MIT License.

  • Contains design and text from http-2 which contains this notice: "(MIT License) - Copyright (c) 2013 Ilya Grigorik"

  • Contains code from CL+SSL which contains this notice: "This library is a fork of SSL-CMUCL. The original SSL-CMUCL source code was written by Eric Marsden and includes contributions by Jochen Schmidt. Development into CL+SSL was done by David Lichteblau. License: MIT-style."

Notes on Port

This code began life as a port from the Ruby interopability code written by Ilya Grigorik released under MIT license. This code may or may not track changes to Ilya's code, depending on how quickly we move forward to later draft iterations, etc. At the time of writing, this code has been improved beyond the original port to meet a newer draft specification (draft-09).

The port was done line-by-line so currently the structure, comments, and techniques closely follow along. Some port notes sprinkled in the code discuss choices or notes about the port. For the most part, the major differences are:

  • util.lisp defines several general purpose forms that give us some capabilities similar to calls in Ruby as well as convenience calls.

  • buffer.lisp is much longer than buffer.rb in order to allow us to build up various primitives that Ruby offers in the String class for free.

  • ssl.lisp redefines some items in the CL+SSL package (based on the cl+ssl-20140316-git version) in order to allow SSL communication for a variable-length frame binary protocol, as well as adding support for wrapping NPN support from OpenSSL. See comments in that file for more information.

  • net.lisp provides a NET class that abstracts networking sufficiently to allow various approaches (CL+SSL, USOCKET albeit not in the most efficient manner due to reading variable-sized binary sequences, and SB-BSD-SOCKETS on SBCL which is more efficient).

  • The code in the example folder is contained in example.lisp in the form of functions.

  • The Ruby code uses arrays and hashes which in the CL code are variously ported as alists, plists, and hashes depending on the specifics of access required.

  • The error conditions are largely the same, but are prefixed with HTTP2- and an additional one is added named HTTP2-NOT-STARTED as it is very convenient in debugging (when NPN fails, etc).

  • Classes are matched one-to-one but module/package organization is different. Use the HTTP2 package for most functions and the HTTP2-EXAMPLE package for the examples.

This Common Lisp code was produced by Martin Flack, a Principal Architect on the Foundry team in the Web Experience business at Akamai. Our team's mission is innovative applied R&D, and accordingly we explore new technologies close to the mission of excellent web experience. Note that this code is intended to be used against the other HTTP/2.0 interopability client/server code linked above, and not necessarily any part of the Akamai network.

This system was named CL-HTTP2-PROTOCOL to avoid misunderstanding that it was related to CL-HTTP, a Common Lisp web server. Apologies for the redundant word, but it matches common parlance.

Server Setup and Example

To run this on a fresh Ubuntu Linux 13.10 server, follow these instructions. A non-root user of "ubuntu" with sudo access is assumed.

sudo apt-get update && sudo apt-get dist-upgrade -y && sudo reboot
# if prompted about grub choose "install package maintainer's version"
#
# copy files to server under ~ubuntu/cl-http2-protocol
# log in again
sudo apt-get install -y sbcl
wget http://beta.quicklisp.org/quicklisp.lisp
sbcl --script <<EOF
(load "quicklisp.lisp")
(quicklisp-quickstart:install)
(ql:quickload :swank)
(ql:quickload :alexandria)
(ql:quickload :babel)
(ql:quickload :puri)
(ql:quickload :usocket)
(ql:quickload :cl+ssl)
EOF
# and this one starts the server:
sbcl --script <<EOF
(load "quicklisp/setup.lisp")
(load "cl-http2-protocol/cl-http2-protocol.asd")
(require :cl-http2-protocol)
(in-package :http2-example)
(example-server :secure t)
EOF
# now you have an HTTP/2.0 server on port 8080
# note, any exception will cause it to exit
# EXAMPLE-SERVER accepts a :port keyword as well
#
# this will run a client (you can use screen to do both):
sbcl --script <<EOF
(load "quicklisp/setup.lisp")
(load "cl-http2-protocol/cl-http2-protocol.asd")
(require :cl-http2-protocol)
(in-package :http2-example)
(example-client "https://localhost:8080/")
EOF

Getting Started

(load "cl-http2-protocol/cl-http2-protocol.asd")
(require :cl-http2-protocol)

(defvar socket #|  provide a transport...  |#)

(defvar conn (make-instance 'client))
(on conn :frame (lambda (bytes) #|  send the bytes...  |#))

(loop for bytes = #|  read some bytes...  |#
      if bytes (connection<< conn bytes) else (return))

Check out EXAMPLE-CLIENT and EXAMPLE-SERVER in HTTP2-EXAMPLE for basic examples. These functions use CL+SSL for secure connections, or USOCKET / SB-BSD-SOCKETS for plain connections.

Connection lifecycle management

Depending on the role of the endpoint you must initialize either a CLIENT or a SERVER object. Doing so picks the appropriate header compression / decompression algorithms and stream management logic. From there, you can subscribe to connection level events, or invoke appropriate APIs to allocate new streams and manage the lifecycle. For example:

;;; server

(in-package :http2-example)

(defvar server (make-instance 'server))

(on server :stream (lambda (stream) ...))  ; process inbound stream
(on server :frame (lambda (bytes) ...))  ; encoded HTTP 2.0 frames

(ping server (lambda (payload) ...))  ; send ping, process pong

(goaway server)  ; send goaway frame to the client

;;; client

(in-package :http2-example)

(defvar client (make-instance 'client))

(on client :promise (lambda (stream) ...))  ; process push promise

(defparameter stream (new-stream client))  ; allocate new stream
(headers stream '((":method" . "post")) :end-stream: nil)
(data stream (buffer-simple "Hello") :end-stream t)

Events emitted by the CONNECTION object:

:promise client role only, fires once for each new push promise
:stream server role only, fires once for each new client stream
:frame fires once for every encoded HTTP 2.0 frame that needs to be sent to the peer

Stream lifecycle management

A single HTTP 2.0 connection can multiplex multiple streams in parallel: multiple requests and responses can be in flight simultaneously and stream data can be interleaved and prioritized. Further, the specification provides a well-defined lifecycle for each stream (see below).

The good news is, all of the stream management, and state transitions, and error checking is handled by the library. All you have to do is subscribe to appropriate events (marked with ":" prefix in diagram below) and provide your application logic to handle request and response processing.

                         +--------+
                    PP   |        |   PP
                ,--------|  idle  |--------.
               /         |        |         \
              v          +--------+          v
       +----------+          |           +----------+
       |          |          | H         |          |
   ,---|:reserved |          |           |:reserved |---.
   |   | (local)  |          v           | (remote) |   |
   |   +----------+      +--------+      +----------+   |
   |      | :active      |        |      :active |      |
   |      |      ,-------|:active |-------.      |      |
   |      | H   /   ES   |        |   ES   \   H |      |
   |      v    v         +--------+         v    v      |
   |   +-----------+          |          +-_---------+  |
   |   |:half_close|          |          |:half_close|  |
   |   |  (remote) |          |          |  (local)  |  |
   |   +-----------+          |          +-----------+  |
   |        |                 v                |        |
   |        |    ES/R    +--------+    ES/R    |        |
   |        `----------->|        |<-----------'        |
   | R                   | :close |                   R |
   `-------------------->|        |<--------------------'
                         +--------+

For sake of example, let's take a look at a simple server implementation:

(defvar conn (make-instance 'server))

; emits new streams opened by the client
(on conn :stream
  (lambda (stream)
    (on stream :active
      (lambda () ))  ; fires when stream transitions to open
    (on stream :close
      (lambda (err) ))  ; stream is closed by client and server

    (on stream :headers
      (lambda (head) ))  ; header callback
    (on stream :data
      (lambda (chunk) ))  ; body payload callback
	  
    (on stream :half-close
	  (lambda ()
	    ; ... generate response ...
		; send response
		(headers stream '((":status" . "200")
		                  ("content-type" . "text/plain")))
						  
        ; split response between multiple DATA frames
		(let ((chunk1 (buffer-simple "stuff "))
		      (chunk2 (buffer-simple "more stuff")))
		  (data stream chunk1 :end-stream nil)
		  (data stream chunk2))))))

Events emitted by the STREAM object:

:reserved fires exactly once when a push stream is initialized
:active fires exactly once when the stream become active and is counted towards the open stream limit
:headers fires once for each received header block (multi-frame blocks are reassembled before emitting this event)
:data fires once for every DATA frame (no buffering)
:half_close fires exactly once when the opposing peer closes its end of connection (e.g. client indicating that request is finished, or server indicating that response is finished)
:close fires exactly once when both peers close the stream, or if the stream is reset
:priority fires once for each received priority update (server only)

Prioritization

Each HTTP 2.0 stream has a priority value that can be sent when the new stream is initialized, and optionally reprioritized later:

(defvar client (make-instance 'client))

(defvar default-priority-stream (new-stream client))
(defvar custom-priority-stream (new-stream client :priority 42))

; sometime later, change priority value
(reprioritize custom-priority-stream 3200)  ; emits PRIORITY frame

On the opposite side, the server can optimize its stream processing order or resource allocation by accessing the stream priority value with (STREAM-PRIORITY STREAM).

Flow control

Multiplexing multiple streams over the same TCP connection introduces contention for shared bandwidth resources. Stream priorities can help determine the relative order of delivery, but priorities alone are insufficient to control how the resource allocation is performed between multiple streams. To address this, HTTP 2.0 provides a simple mechanism for stream and connection flow control.

Connection and stream flow control is handled by the library: all streams are initialized with the default window size (64KB), and send/receive window updates are automatically processed - i.e. window is decremented on outgoing data transfers, and incremented on receipt of window frames. Similarly, if the window is exceeded, then data frames are automatically buffered until window is updated.

The only thing left is for your application to specify the logic as to when to emit window updates:

(buffered-amount conn)      ; check amount of buffered data
(conn-window conn)          ; check current window size
(window-update conn 1024)   ; increment connection window by 1024 bytes

(buffered-amount stream)    ; check amount of buffered data
(stream-window stream)      ; check current window size
(window-update stream 2048) ; increment stream window by 2048 bytes

Alternatively, flow control can be disabled by emitting an appropriate settings frame on the connection:

; limit the number of concurrent streams to 100 and disable flow control
(settings conn :streams 100 :window +infinity)

The symbol +INFINITY is defined in util.lisp and should be a symbol macro for IEEE floating point positive infinity on your CL implementation.

Server push

An HTTP 2.0 server can send multiple replies to a single client request. To do so, first it emits a "push promise" frame which contains the headers of the promised resource, followed by the response to the original request, as well as promised resource payloads (which may be interleaved). A simple example is in order:

(defvar conn (make-instance 'server))

(on conn :stream
  (lambda (stream)
    (on stream :headers
	  (lambda (head) ... ))
    (on stream :data
	  (lambda (chunk) ... ))

    ; fires when client terminates its request (i.e. request finished)
    (on stream :half-close
	  (lambda ()
	    (let ((head '((":status" . "200")
		              (":path" . "/other_resource")
					  ("content-type" . "text/plain")))
              promise)
          (promise stream head
		    (lambda (push)
			  (headers push ...)
			  (setf promise push))))
			  
        (headers stream '((":status" . "200")
		                  ("content-type" . "text/plain")))
        (data stream response-chunk :end-stream nil)
		(data promise payload)
		(data stream last-chunk))))))

When a new push promise stream is sent by the server, the client is notified via the :promise event:

(defvar conn (make-instance 'client))
(on conn :promise
  (lambda (push)
    ; process push stream
	))

The client can cancel any given push stream (via STREAM-CLOSE), or disable server push entirely by sending the appropriate settings frame (note that below setting only impacts server > client direction):

(settings client :streams 0)  ; setting max limit to 0 disables server push

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