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unityeditorutilities's Issues

Add ability to batch rename assembly definitions

Renaming of assembly definitions requires you to change the name in:

  • Asset name
  • Assembly definition field
  • References (If GUID usage is disabled)

Every renaming action above triggers recompilation, batch renaming should allow all of the previously mentioned to be renamed simultaneously (including Editor, Runtime, Test and Sample assembly definitions)

Remove version file

UPM package's version is stored in the manifest, version file is obsolete

Add macro for creating a proxy transform for an object and immediately parenting the original object under the proxy

Right now there are 2 primary was of achieving this without automation:

  1. Create new GameObject under the original object
  2. Reparent the new object under the same transform as the original object
  3. Reparent the original object under the proxy

-OR-

  1. Create new GameObject under the same root
  2. Copy the transform component of the object you'd like to be located under the proxy
  3. Apply the transform component to the proxy
  4. Reparent the original object under the proxy

Automation and ability to create proxies for multiple transforms at a time using macros would make it a lot easier and faster

Add option for fixing LODGroups with missing renderer references

UnityEditor.SpeedTreeMaterialFixer doesn't have proper null handling and trying to inspect an LODGroup with missing renderer references will result in a wall of NullReferenceException errors your Unity Editor's console.

A simple menu item for removing the missing renderer references will provide a one-click solution to the problem.

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