varneon / unityeditorutilities Goto Github PK
View Code? Open in Web Editor NEWCollection of useful Unity Editor utilities ranging from small macros to full toolkits
License: MIT License
Collection of useful Unity Editor utilities ranging from small macros to full toolkits
License: MIT License
By right clicking objects in the hierarchy, allow selection of all children which contain a certain type of component based on the ones found in the children.
UnityEditor.SpeedTreeMaterialFixer
doesn't have proper null handling and trying to inspect an LODGroup with missing renderer references will result in a wall of NullReferenceException errors your Unity Editor's console.
A simple menu item for removing the missing renderer references will provide a one-click solution to the problem.
Right now there are 2 primary was of achieving this without automation:
-OR-
Automation and ability to create proxies for multiple transforms at a time using macros would make it a lot easier and faster
Ensures that all files are appropriately formatted in GitHub and readable in Unity Editor
Package manifest can be accessed with a direct git URL via UPM when repository's root is inside the package folder
.gitattributes export-ignore
/.github export-ignore
In its current state it is really difficult to find one specific type from the long list of found types in a hierarchy.
Sorting the found types alphabetically will make the feature more user friendly.
UPM package's version is stored in the manifest, version file is obsolete
Renaming of assembly definitions requires you to change the name in:
Every renaming action above triggers recompilation, batch renaming should allow all of the previously mentioned to be renamed simultaneously (including Editor, Runtime, Test and Sample assembly definitions)
Editor: Varneon.[package-name].Editor
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