Comments (1)
These functions are not needed to use any of the features of Steam Audio at this time, they are mostly for diagnostic purposes. The Unity integration, for example, doesn't call any of these functions. We will be adding documentation for these functions over time.
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Related Issues (20)
- iplSimulatorRunReflections will crash, if any IPLReflectionEffect channel count differ from Simulator channel count
- [Unity/Fmod] Oneshots played side by side from the same source do not have proper reflection applied using Convolution
- [FMOD] No sound in FMOD Studio or game when enabling occulusion with "simulation-defined" option HOT 4
- How to calculate acoustic material properties? HOT 3
- `iplBinauralEffectApply` always outputs silence on armv8 HOT 6
- [C API] phonon.h uses types from stdint.h but this header is not included HOT 3
- [C api / Rust bindings] Crash upon calling iplSimulatorRunReflections in minimal setup (status access violation) HOT 2
- Attenuation Incorrect for Multiple Audio Sources HOT 7
- iplSimulatorAddProbeBatch throws exception, if simulator is created without enabling pathing or indirect effects
- FFT implementations other than IPP on macOS x86_64 HOT 2
- [UE 5.1] The following modules are missing or built with a different engine version HOT 7
- Curve driven reflection attenuation incorrect for logarithmic fall off HOT 1
- SteamAudioSource debug problem
- Minimum distance in inverse distance attenuation and reflection produces NaN or weird output buffers HOT 1
- Crashing iplSimulatorRunReflections with baking HOT 16
- Can SteamAudio plugin be used on visionOS? HOT 2
- Popping when using default HRTF HOT 4
- Segfault in phonon_test HOT 3
- Script need to handle dependency folder name "lib64" / or rename to "lib"
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