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lakulish avatar lakulish commented on August 15, 2024

@weepingforest Are you installing the SteamAudio plugin into the Plugins subdirectory of your project, or into the Engine/Plugins subdirectory of your Unreal Engine installation directory? UE5 should be able to recompile the plugin if it's installed into the project-specific plugins subdirectory.

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FraBad98 avatar FraBad98 commented on August 15, 2024

@weepingforest I don't have the solution, unfortunately. I'm here because I'm having the exact same issue. Did you manage to fix it? If so, what was the procedure?

Thanks in advance!

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LinusLindblad avatar LinusLindblad commented on August 15, 2024

@FraBad98 In-case you or anyone else that stumbles on this thread has the same issue, this is caused by placing the steamaudio plugin into the plugin folder of your engine directory [UE5 Root]/Engine/Plugins/[Plugin Name]. Instead of the per-project plugin folder located at [Project Root]/Plugins/.

If there is no "plugins" folder inside your project root you can add one.

Unreal will report the same error on initial startup, but will actually be able to compile the modules now.

(If this doesn't work for you or there are issues stopping the project from opening, you can edit the .uproject file in notepad to stop the plugin from loading externally.)

Hope this helps!

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wolfsprite avatar wolfsprite commented on August 15, 2024

@FraBad98 In-case you or anyone else that stumbles on this thread has the same issue, this is caused by placing the steamaudio plugin into the plugin folder of your engine directory [UE5 Root]/Engine/Plugins/[Plugin Name]. Instead of the per-project plugin folder located at [Project Root]/Plugins/.

I actually just tried this, including deleting the Engine's SteamAudio plugin (as the readme included with the SDK recommends), but I'm also running into the issue. :(

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wolfsprite avatar wolfsprite commented on August 15, 2024

[using UE 5.4.2]
Made some progress by adding the folder to a C++ project's Plugins folder while the Engine was open and manually telling it to recompile, though I also had to change a nested if statement in SteamAudioSourceComponent.cpp due to the compiler erroring out on its indentation:
image

But I'm now running into an error about a missing library I can't find, and I'm not yet sure how to resolve:

image

ld.lld: error: unable to find library -lUnrealEditor-SteamAudio

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