Comments (6)
@Luux - Steam Audio on Android only supports HRTF based audio rendering and direct sound occlusion features. Other parts are compute intensive and currently not supported on Android.
We will try to reproduce the issue with Editor after building APK.
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Shouldn't recent Android Devices be beefy enough to compute the baked reverb? I mean, even my 10 year-old notebook was able to handle our realtime test scenes (but I don't want to bake anything on that, that takes years... ;))
We wanted to do a small project with mobile gyroscope controls, focusing the 3D audio, that's why I'm asking.
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@Luux - You should be able to do at least HRTF-based spatial audio + occlusion.
Enabling physics-based propagation and reverb stuff on Android is something we plan to work on but do not have any definitive timeline for that, sorry about that.
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@achandak is the material reverb working for Unity in OSX? Because it doesn't work and I literally don't know why.
from steam-audio.
@Luux - We looked into the issue you reported on Android.
Once you build an APK, platform is switched to Android for the Editor. Since, reverb is not supported on Android, you don't hear reverb in Editor now.
If you switch the platform again to PC, you should start hearing reverb again.
from steam-audio.
So it's been 2 years now, is this possible? I'm using the UE4 plugin and there's no way to assign Steam Audio as the reverb plugin.
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Related Issues (20)
- iplSimulatorAddProbeBatch throws exception, if simulator is created without enabling pathing or indirect effects
- FFT implementations other than IPP on macOS x86_64 HOT 2
- [UE 5.1] The following modules are missing or built with a different engine version HOT 7
- Curve driven reflection attenuation incorrect for logarithmic fall off HOT 1
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- Minimum distance in inverse distance attenuation and reflection produces NaN or weird output buffers HOT 1
- Crashing iplSimulatorRunReflections with baking HOT 16
- Can SteamAudio plugin be used on visionOS? HOT 2
- Popping when using default HRTF HOT 4
- Segfault in phonon_test HOT 3
- Script need to handle dependency folder name "lib64" / or rename to "lib"
- adding djfft as another fft implementation
- Redundant CMake re-configures automatically triggering HOT 1
- Unreal Engine 5.4 fail to build HOT 1
- ArrayMath crashes on x86_64 macOS and Linux during HRTF creation HOT 2
- Steam audio spatializer does not work correctly. FMOD+UNITY HOT 12
- UE 5.4.3 Startup crash
- UE 5.4 - reverb at the listener position - crash HOT 1
- [C API] Compilation issues with flatbuffers - with solutions HOT 1
- How do I play sound at a new position immediately? HOT 12
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