Comments (3)
We ended up having our own implementation, if Valve is cool with it we can share to other partners
from steam-audio.
Would be amazing to have. +1
from steam-audio.
This issue has been automatically marked stale, and will automatically be closed in 30 days if no activity occurs.
from steam-audio.
Related Issues (20)
- [UE 5.1] The following modules are missing or built with a different engine version HOT 10
- Curve driven reflection attenuation incorrect for logarithmic fall off HOT 1
- SteamAudioSource debug problem
- Minimum distance in inverse distance attenuation and reflection produces NaN or weird output buffers HOT 1
- Crashing iplSimulatorRunReflections with baking HOT 16
- Can SteamAudio plugin be used on visionOS? HOT 2
- Popping when using default HRTF HOT 5
- Segfault in phonon_test HOT 3
- Script need to handle dependency folder name "lib64" / or rename to "lib"
- adding djfft as another fft implementation HOT 1
- Redundant CMake re-configures automatically triggering HOT 1
- Unreal Engine 5.4 fail to build HOT 1
- ArrayMath crashes on x86_64 macOS and Linux during HRTF creation HOT 2
- Steam audio spatializer does not work correctly. FMOD+UNITY HOT 12
- UE 5.4.3 Startup crash
- UE 5.4 - reverb at the listener position - crash HOT 3
- [C API] Compilation issues with flatbuffers - with solutions HOT 1
- How do I play sound at a new position immediately? HOT 12
- [ Unity / SteamAudioSource.cs ] System.InvalidOperationException: Handle is not initialized. HOT 1
- [Request] Include a top-level CMakeLists.txt file
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