Comments (2)
Hello @highfillgoods, you've described sub-optimal performance of Steam's shader pre-caching subsystem, which is handled by Fossilize, not Counter-Strike.
I've transferred this issue report to the Fossilize issue tracker on the off chance there's something that can be done on that side, but this issue really is something that needs to be looked at by your video driver vendor.
from fossilize.
from fossilize.
Related Issues (20)
- Accumulating many .foz files with Gamescope HOT 6
- dynamic state3 + GPL brokenness
- wishlist feature: pipeline compile timing output HOT 1
- Shader compilation freezes the system
- Disable VK_AMD_shader_fragment_mask if descriptor buffers are used in replayer
- .xsessions-errors full of warnings
- Steam seems to never finish shader pre-compiling in the background for A Hat in Time HOT 8
- default log level in journalctl
- Compiling Vulkan shaders with less than 50% of free memory leads to OOM situation and system freeze HOT 4
- CPU instability when compiling shaders. HOT 15
- Build of -m32 fossilize terminating with errors
- Launching Steam immediately caused `fossilize_replay` to consume all available memory HOT 9
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- Use after free when compiling GPL pipelines HOT 2
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- Fossilize_replay vulkan bug, arch proton
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from fossilize.