Comments (2)
The layer shipped in steam uses different environment variables. To use FOSSILIZE=1 you're supposed to install your own custom built layer. You're not supposed to override Steam's variables here.
from fossilize.
Ok, thank you for explaining!
from fossilize.
Related Issues (20)
- Steam seems to never finish shader pre-compiling in the background for A Hat in Time HOT 8
- default log level in journalctl
- Compiling Vulkan shaders with less than 50% of free memory leads to OOM situation and system freeze HOT 4
- CPU instability when compiling shaders. HOT 15
- Build of -m32 fossilize terminating with errors
- Launching Steam immediately caused `fossilize_replay` to consume all available memory HOT 9
- fossilize_replay causing OOM (but only in Deep Rock Galatic) HOT 4
- [steam] fossilize_replay stops processes and fails to resume them HOT 4
- Use after free when compiling GPL pipelines HOT 2
- 100 GB shadercache folder
- Extremely long Vulkan Shaders processing just with Nvidia GPU HOT 2
- Fossilize_replay vulkan bug, arch proton
- `fossilize-disasm --target isa` crash
- Launching Steam freezes my system because of fossilize_replay taking whole memory HOT 1
- Why is this CPU bound? HOT 1
- Missing cstdint include HOT 2
- Why is fossilize always running? HOT 2
- Please make fossilize_replay ramp in a performant way HOT 6
- Support `VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO_EXT`/`1000068000` HOT 3
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from fossilize.