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Automatically exported from code.google.com/p/go-lan
User should be able to pass instead of making move.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2010 at 10:47
What steps will reproduce the problem?
1. Start go-lan-frontend
What is the expected output? What do you see instead?
1. It should behave similar that winforms client
Original issue reported on code.google.com by [email protected]
on 28 Jan 2010 at 10:19
What steps will reproduce the problem?
1. Play a simple GO party to reproduce KO situation.
2. At this moment, program allows to make these moves.
What is the expected output? What do you see instead?
1. Program should prohibit this kind of moves (like other prohibited moves)
Original issue reported on code.google.com by [email protected]
on 28 Jan 2010 at 10:18
What steps will reproduce the problem?
1. Player should know how many stones he has eaten
2. At the end of the game, result should be calculated
Original issue reported on code.google.com by [email protected]
on 28 Jan 2010 at 2:45
Program should be able to store the game tree to SGF format.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2010 at 9:16
Program should be able to restore position from SGF file.
Format version 4 should be supported.
Only 1 game tree should be restored.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2010 at 9:19
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 7 Dec 2010 at 8:34
User should be able to navigate through the game tree.
From the end of the game toward the start of the game.
User should be able to play different moves from single position.
User should be able to see, what moves have been played in the current
position.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2010 at 9:29
What steps will reproduce the problem?
1. When both players press "Pass" program should provide finishing stage
"finishing" state depends on selected rules. as simple example, chineese rules treats all stones on the board as living and giving +1 score each. japaneese rules requires pointing of groups status and if players are not agreed they need to prove theirs opinion - this rule are much more complicated for implementation.
Original issue reported on code.google.com by [email protected]
on 28 Jan 2010 at 2:48
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