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go-lan's Issues

Implement 3D view for the game

What steps will reproduce the problem?
1. Start go-lan-frontend

What is the expected output? What do you see instead?
1. It should behave similar that winforms client



Original issue reported on code.google.com by [email protected] on 28 Jan 2010 at 10:19

Implement KO rule for each of its variation: simple, superko etc.

What steps will reproduce the problem?
1. Play a simple GO party to reproduce KO situation.
2. At this moment, program allows to make these moves.

What is the expected output? What do you see instead?
1. Program should prohibit this kind of moves (like other prohibited moves)



Original issue reported on code.google.com by [email protected] on 28 Jan 2010 at 10:18

Implement import from SGF

Program should be able to restore position from SGF file.
Format version 4 should be supported.
Only 1 game tree should be restored.

Original issue reported on code.google.com by [email protected] on 29 Jan 2010 at 9:19

Navigation through game tree

User should be able to navigate through the game tree.
From the end of the game toward the start of the game.
User should be able to play different moves from single position.
User should be able to see, what moves have been played in the current 
position.

Original issue reported on code.google.com by [email protected] on 29 Jan 2010 at 9:29

Implement detection of the end of the game

What steps will reproduce the problem?
1. When both players press "Pass" program should provide finishing stage

"finishing" state depends on selected rules. as simple example, chineese rules treats all stones on the board as living and giving +1 score each. japaneese rules requires pointing of groups status and if players are not agreed they need to prove theirs opinion - this rule are much more complicated for implementation.


Original issue reported on code.google.com by [email protected] on 28 Jan 2010 at 2:48

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