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boulder-dash's Introduction

๐Ÿ‘‹ Hey! I am Valerian.

I am a Software Engineer and Product Designer. I spend my time building things.

What I am working on:

  • I am currently CTO at Crisp, a customer support SaaS, that I co-founded with Baptiste Jamin.
  • On the side, I am also working on Prose, a decentralized team messaging app, powered by XMPP.
  • I have a personal website, on which I sometimes blog, publish pictures and list books I have read.
  • I maintain popular OSS projects: Sonic (search index), Vigil (status page), Sales Tax (VAT calculator), and more.
  • Oh, and one last thing: I co-invented MakAir, the world's first open-source medical ventilator.

What I am interested in:

  • My domains of expertise are: messaging, protocols, cryptography, the XMPP standard, Rust programming, JavaScript full-stack development, application design, distributed systems, microservices and fault-tolerant architectures.
  • On my spare time, I also like to learn about: economics, 3D printing and CAD modeling.

๐Ÿ”’ All of my work gets signed with my ๐Ÿ”‘GPG key. Use it to verify the authenticity of anything I publish.

boulder-dash's People

Contributors

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boulder-dash's Issues

Path for audio files in AudioLoadHelper non-relative

I'm running the game from IntelliJ and there the project working directory is different from what you guys use so it doesn't find the sound files.

I'll fix it to do a relative search for the files, relative to the location of AudioLoadHelper. That way when the game is run simply as a jar file it will still work. Working through paths doesn't work when run from within a jar file.

License?

Hi,

Does the project has an open source license allowing sharing and mofication like GPL, MIT, BSD, ... or is it more like "all rights reserved"? If it isn't licensed like this, is such a step planned in the future?

I could not find such specific information about the license status in the code or in the issues but the project looks promising.

Thanks and kind regards.

Save button

add a button to save the game (and implement it;))

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