DSA project using Unreal Engine
Uses Blueprints to create a basic climbing system.
Uses C++ to create a mapper for the climbable ledges for pre-optimization of procedurally generated levels.
The site where I uploaded this project to be graded, wipes submissions after three months of grading.
Basically, this project has been sent to the shadow realm, and only an early increment, where I made a climbing system and basic discovery, remains.
This project should no longer be used as a reference.