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Terrain UV fix

Current textures used in terrain are wrongly viewed.
(i.e. repetition value is not used)

This is probably related to loss of informations in TEXTURES format (see wiki)

Original issue reported on code.google.com by [email protected] on 12 Jan 2014 at 3:30

Sprite order fix

Actually sprites are drawn almost correctly but there are still some issues 
(i.e. tables with walls)

Original issue reported on code.google.com by [email protected] on 12 Jan 2014 at 3:31

Player drawing

This issue will represent the ability to load and show frames from the 
animationframe files.

Original issue reported on code.google.com by [email protected] on 12 Jan 2014 at 3:34

Terrain mesh loading

Terrain mesh loading should be separated from GameObjects instancing.. 
This is actually causing freezing while moving between sectors.

Original issue reported on code.google.com by [email protected] on 12 Jan 2014 at 4:33

Terrain Z fix

Current terrain mesh seems to have Zs on the wrong vertices.

Original issue reported on code.google.com by [email protected] on 12 Jan 2014 at 3:27

Support for legacy textures

Currently Enhanced textures does not have all the used textures.
So it is needed to fall back on classic client textures to get a result (i.e. 
some carpet)

Original issue reported on code.google.com by [email protected] on 12 Jan 2014 at 3:33

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