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Current textures used in terrain are wrongly viewed.
(i.e. repetition value is not used)
This is probably related to loss of informations in TEXTURES format (see wiki)
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 3:30
Actually sprites are drawn almost correctly but there are still some issues
(i.e. tables with walls)
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 3:31
[deleted issue]
Some textures are meant to be drawn flipped by 45°.
(i.e. carpets)
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 3:32
This issue will represent the ability to load and show frames from the
animationframe files.
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 3:34
Terrain mesh loading should be separated from GameObjects instancing..
This is actually causing freezing while moving between sectors.
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 4:33
Current terrain mesh seems to have Zs on the wrong vertices.
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 3:27
Currently Enhanced textures does not have all the used textures.
So it is needed to fall back on classic client textures to get a result (i.e.
some carpet)
Original issue reported on code.google.com by [email protected]
on 12 Jan 2014 at 3:33
A declarative, efficient, and flexible JavaScript library for building user interfaces.
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