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Traditional modding SDK for Geometry Dash 2.113 - 2.204 on Win32

Home Page: https://discord.com/invite/wU5DCF9pA6

C++ 79.53% C 19.54% CMake 0.18% Objective-C 0.71% Makefile 0.02% Batchfile 0.01%
gd geometry-dash modding modding-tools curly-eureka-sdk

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curly-eureka's Issues

ImGUI and hooks

is building and running ImGUI the best way to get hooks for the game? if not, what is the best way to utilize the hooksutils to get hooks? im new to independent modding and im curious about hooks.

ссылка на неразрешенный внешний символ

main.obj : error LNK2019: ссылка на неразрешенный внешний символ "class cocos2d::CCSprite * __cdecl ModUtils::createSpr
iteOrPlaceholder(char const *)" (?createSpriteOrPlaceholder@ModUtils@@YAPAVCCSprite@cocos2d@@pbd@Z) в функции "bool __f
astcall MenuLayer_init(class gd::MenuLayer *)" (?MenuLayer_init@@YI_NPAVMenuLayer@gd@@@z). [D:\GDMods\build\just_a_test
.vcxproj]
main.obj : error LNK2019: ссылка на неразрешенный внешний символ "bool __cdecl ModUtils::write_bytes(unsigned int,class
std::vector<unsigned char,class std::allocator > const &)" (?write_bytes@ModUtils@@YA_NIABV?$vector@EV?
$allocator@E@std@@@std@@@z) в функции "unsigned long __stdcall thread_func(void *)" (?thread_func@@YGKPAX@Z). [D:\GDMod
s\build\just_a_test.vcxproj]
D:\GDMods\build\Release\just_a_test.dll : fatal error LNK1120: неразрешенных внешних элементов: 2 [D:\GDMods\build\just
_a_test.vcxproj] some russian

But why...

Why not just use geode and if an address doesn't exist just custom hook it with geode. Why are you doing this instead of just using geode?

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