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4.0 0.0 0.0 60.55 MB

Batchfile 0.01% GLSL 0.01% C++ 78.48% C 9.87% Makefile 0.03% CMake 1.45% Shell 0.13% Cuda 0.89% Fortran 8.99% Python 0.06% JavaScript 0.05% CSS 0.04%

quasi-newton-methods-for-real-time-simulation-of-hyperelastic-materials's Introduction

Quasi-Newton-Methods-for-Real-time-Simulation-of-Hyperelastic-Materials

  1. The source code is provided AS IS. The author is not responsible for any compilation issues.
  2. The code is not fully optimized due to the author's ability of coding. Feel free to accelerate it :)
  3. Only a Visual Studio build is provided in this repo.
  4. All the 3-rd party library dependencies in the Libs folder. The default path for all the dependencies is D:\Libs in the visual studio project.
  5. Basic Keyboard shortcuts: a.) Camera Rotation: Alt+LeftMouseButton; Camera Panning: Alt+MiddleMouseButton; Camera Zooming: Alt:RightMouseButton b.) Select Vertices: Hold LeftMouseButton and drag; Remove Selected Vertices: Hold RightMouseButton and drag; Appending Vertices to Selection: Hold MiddleMouseButton and drag c.) Mouse Mode Selection: 'q'; Mouse Mode Translating: 'w'; Mouse Mode Rotation: 'r' d.) Set Selected Vertices as a Handle: 'h' e.) Run/Pause Simulation: 'space' f.) Step Simulation One Frame Forward: 'p' g.) Save Current State: 's'; Load the Last Saved State: 'l'; h.) See more keyboard shortcuts in "void key_press(unsigned char key, int x, int y)" in main.cpp
  6. Look for "void Simulation::Update()" in Simulation.cpp for the basic workflow of our method.

Thank you for being interested in our work.

Sincerely, Tiantian Liu

08/14/2017

quasi-newton-methods-for-real-time-simulation-of-hyperelastic-materials's People

Contributors

ureternalreward avatar ltt1598 avatar

Stargazers

Fabio Dias Rollo avatar Luo Siyuan avatar  avatar Quenedi Santos avatar

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