Comments (2)
Yes, it's a good idea, but i already investigate on it, the shader system doesn't generate vertex shader, we have to write a lot of code for this.
and maybe changes are visible in the viewport (?)
Of course, BGE and viewport materials are the same.
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I'm wondering if we can do something with \source\blender\gpu\shaders\gpu_shader_vertex.glsl...
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Related Issues (20)
- Export as runtime dependencies issue. UPBGE0.3.6 stable HOT 1
- UPBGE 4.0.0 crashes when pressing P HOT 5
- Error when building -fpermissive HOT 1
- Upbge Crashes when i try to make a Fps game HOT 6
- Camera capture doesn't work in MacOS
- `AttributeError` happens during startup HOT 1
- UPBGE version 0.36.1 crashed in start HOT 2
- 0.36.1 binary release contains incompatible addons HOT 2
- Game doesn't start standalone mode
- logic setup crashes upbge HOT 1
- Program crashed when i press p / error code: "EXCEPTION_ACCESS_VIOLATION" HOT 2
- Physics abruptly stop working randomly
- VERSION 0.4.0 importing and converting objects from other Blend files causes a crash IF you are in camera view. HOT 1
- No available Apple Silicon download HOT 9
- 0.3+: Mouselook bug HOT 1
- Flatpak/Snap releases? HOT 3
- 0.3+: blenderplayer leaks reported from 6 to 8 HOT 1
- 0.3+: Parent/children replication remapping issue
- Component scripts freezing and not updating HOT 2
- 4.1: `sensor.link(controller)` and `controller.link(actuator)` seem to cause an access violation HOT 3
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