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eternal130

tfcplus-bids's Issues

Less metal removed from a crucible than expected with some molds

When last but one unit of metal is added into a mold, the mold gets filled up completely, so the last unit is never removed from the crucible. These molds are that for candle holders, metal sheets and bullets, and maybe some others.

This is some sort of bug in TFC+, seeing as the classic TFC crucible has this issue also. In fact, this bug has been reported at the official TFC+ discord server by the user Cubey79#7861 only quite recently actually.

Regardless, we will fix this on our end. Instead of assuming only 1 unit was added as told, we'll compare number of units in the mold before and after, and remove the difference from the crucible. That way, when the issue gets fixed in TFC+, it will still work.

Display resulting metal name in the GUI

A crucible will display the result of smelting or alloying, not unlike the barrel shows the output when a valid recipe is found, for example.

Both input materials and any molten metals should be considered, but any item present in the input liquid metal slot will not.

Copper Age achievement is not triggered

The Copper Age achievement is triggered only when removing a full mold of metal from a Small Vessel.

Since the clay crucible is intended to replace Pottery Kiln alloying, filling a mold from a crucible should trigger the Copper Age achievement too.

Bark Cordage Cost Bug

Trying to weave a cordage from bark fiber while aiming at the surface produces the intended result, using 5 strips per completed cordage. Using it without aiming at the surface seems to fall back to the default stone knapping mechanic, instantly using 1 strip without any additional cost for completed cordage.

Rough Stone Bricks/Tiles durability

Not quite sure if this is a bug, but rough stone tiles/bricks have laughably low durability even compared to cobblestone, getting mined by a pickaxe in a fraction of a second. Since they also drop when destroyed by hand I assume this might be the intended behavior for the pre-metal gameplay, but either way I'd recommend increasing time to mine, or perhaps switching the preferred tool to adze and removing drop by hand.

UPD: it seems that shovels also count as correct tool. Not sure if it's a bug or not, but writing it here in case it is.

Hope this helps.

Bloom Splitting Bug

Hello, I hope I'm doing it right. It seems that your mod in its current 44.1 version seems to break the bloom splitting process somehow, causing an immediate crash that persisted until had to remove the mod. It seems that it somehow spawns much more bloom pieces that it's meant to, as I have received 42 blooms out of 600-unit initial bloom. Crash report from most recent recreation included. Hope it helps.
crash-2024-06-27_19.13.55-server.txt

Get stones and sticks not from the surface

On popular servers, it is very difficult to start due to the fact that all the sticks and stones in the area have already been collected. Administrators are forced to enter starter kits.

I propose to add the ability to get them with some chance from a block of stone or wood. For example, right-clicking with an empty hand on a tree trunk will give a stick, and clicking on an open rock will give the corresponding stone.

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