MyProject/
│
├── .github/workflows # [optional] GitHub Actions workflow files
├── docs/ # [optional] Documentation files│
├── src/ # [required] Source files directory
│ ├── main.cpp # [required] Main program file
│ └── MyClass.cpp # Implementation of MyClass
│
├── include/ # [required] Header files directory
│ └── MyClass.h # Header for MyClass
│
├── .gitignore # [required] Git ignore file
├── .replit # [optional] Repl.it configuration file
├── replit.nix # [optional] Repl.it configuration file
├── CMakeLists.txt # [required] CMake configuration file
└── README.md # [required] README file
-
.github/workflows: This is a directory typically used in GitHub repositories for storing workflow files. GitHub workflows are part of GitHub Actions, which automate certain processes in a software development workflow, like running tests, deploying code, or other CI/CD (Continuous Integration/Continuous Deployment) tasks.
-
docs/html: This looks like a directory within the
docs
folder, likely used for storing HTML files related to documentation. The commit message "Final changes" tagged as "now" indicates recent updates or finalization of the documentation in HTML format. -
include: This is commonly a directory containing header files in C or C++ projects, but it can also include other types of files in different contexts.
MyClass.h
: This contains the declarations of your class or functions.
-
src: Short for "source", this directory usually contains the source code of the project.
main.cpp
: This is the entry point of your program.MyClass.cpp
: This contains the implementation of a class or functions.
-
.gitignore: This is a special file used by Git, the version control system. It tells Git which files or directories to ignore in a project, usually things like build outputs, temporary files, or files containing sensitive information.
-
.replit: This file is specific to Repl.it, an online IDE (Integrated Development Environment). It's used to configure the Repl.it environment, such as specifying the language, build, and run commands.
-
CMakeLists.txt: This is a file used by CMake, a build system that manages the build process in an operating system and compiler-independent manner.
-
README.md: This file, typically written in Markdown, provides an overview of the project, including instructions on how to install, configure, and use it.
-
replit.nix: This is likely a configuration file for Nix, a powerful package manager, used in the context of Repl.it. It specifies dependencies and environment settings for the project.
-
Creating a Build Directory: It's a good practice to do an out-of-source build. This keeps your build files separate from your source files.
mkdir build cd build
-
Running CMake: From within the
build
directory, run CMake to generate the build system.cmake ..
-
Compiling the Project: After CMake has done its job, you can use the generated build system to compile the project.
make
This will compile your project and generate an executable in the
build
directory.
- CMake Version: Make sure to specify the minimum required version of CMake that your project needs.
- Project Structure: This is a simple example. Larger projects may have more complex structures, with subdirectories for different modules, tests, third-party libraries, etc.
- C++ Standard: Set the C++ standard according to your project requirements.
- Include Directories: Use
include_directories
to include your header files. - Executable: Use
add_executable
to specify the executable name and the source files required to build it.
This structure is scalable and can be expanded as your project grows, by adding more source files, headers, and potentially CMake configuration files in subdirectories.
// Example of Polymorphism
class Animal {
public:
virtual void makeSound() {
cout << "Some sound" << endl;
}
};
class Pig : public Animal {
public:
void makeSound() override {
cout << "Oink oink" << endl;
}
};
class Dog : public Animal {
public:
void makeSound() override {
cout << "Bark bark" << endl;
}
};
int main() {
Animal myAnimal;
Pig myPig;
Dog myDog;
myAnimal.makeSound(); // Output: Some sound
myPig.makeSound(); // Output: Oink oink
myDog.makeSound(); // Output: Bark bark
return 0;
}
This demonstrates polymorphism where the makeSound()
method behaves differently based on the object type (Animal
, Pig
, Dog
).