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Would it be possible if an external keyboard was present on the select rom
screen to jump straight to a letter if it was pressed? i.e. press P and you go
straight to the games beginning with P
Original issue reported on code.google.com by [email protected]
on 11 Sep 2011 at 11:49
What steps will reproduce the problem?
1. Connect HDMI output
2. Play game
What is the expected output? What do you see instead?
No audio going over HDMI connection. Other apps all correctly output audio and
video over HDMI.
What version of the product are you using? On what operating system?
1.6.1, iOS 4.3.1
Please provide any additional information below.
Tried adjusting audio sample rate, tried several different ROMs, none of them
transmit audio over HDMI.
Original issue reported on code.google.com by [email protected]
on 2 May 2011 at 5:39
Great work. Thanks a lot for this release!
I'm using version 1.1.
Would be great to see the following enhancements in future releases:
1. Scale Horizontal Video Mode
2. Support for Wii Classic Controller (useful for Street Fighter)
Best regards
Yoshi
Original issue reported on code.google.com by [email protected]
on 24 Aug 2010 at 10:16
I'm having some difficulty remapping some game controls. After pressing "coin"
+ "start", then navigating to "Input (this game)", I press "B" for "P1 Button
1". Next I press the button the I would like to use for "P1 Button"
For some reason, it's mapping the button as "ENTER or ENTER J1 JoystickButton
J2 JoystickButton J3 JoystickButton J4 JoystickButton"
/Please see attachment/
Somehow I got Mame to think I would like all four buttons to be pressed by one
button. Is there "controls reset" somewhere?
Thanks again for all your hardwork!
Original issue reported on code.google.com by [email protected]
on 4 Oct 2010 at 8:28
Attachments:
I use a single touch machine, but with a full keyboard, when set up the HW
keys, playing the game, more than two keys pressed at the same time, MAME4droid
program will automatically stop, press any key has no reaction, can only
restart ~ can solve this problem?
Original issue reported on code.google.com by [email protected]
on 14 Sep 2011 at 12:59
Seleuco, some good news, I've fixed the sound driver!!! No need for the low
latency option as I've fixed the AudioQueue which gives zero latency and works
with all frequencies, stereo etc. The main fix is also that it no longer loses
sync. You were almost there with the code, it just need a bit more tweaking.
Using the AudioQueue also seems to get rid of some of the juddering (compared
to AudioUnits). It's working real nice, I've attached the mame executable
(compiled at armv7, ipad/3gs for now). I'll upload the source changes once I've
done some more fixes/testing.
Thanks Seleuco, this has finally got me into programming iOS - it's been quite
a few years since I've worked on MAME too.
Original issue reported on code.google.com by [email protected]
on 24 Jul 2011 at 9:56
Attachments:
First off, just want to thank you for all your hardwork as of late.
Unfortunately I Still seem to be running into d-pad control issues. Where it's
most noticeable is in "Street Fighter" type games.
What steps will reproduce the problem?
1. Connect WiiMote throught BTStack
2. Start any "Street Fighter" like game...
3. Pulling back (as in to "block"), then try to jump.
What is the expected output? What do you see instead?
One should be able to walk back/block then be able to jump back at moments
notice. Instead, pulling back leaves you in walk back/blocking state. It makes
doing a "fire ball" motion virtually impossible.
What version of the product are you using? On what operating system?
iPad, iMame4All 1.3
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 8 Sep 2010 at 7:54
Greetings,
This is not an issue, but I'm asking for an enhancement.
Is it possible to update your MAME core to v0.143 ?
It would be great !
Thanks for your hard work :D
Original issue reported on code.google.com by [email protected]
on 13 Sep 2011 at 9:15
This isn't a bug report, but more of an offer to help bring this wonderful app
up to snuff, so to speak. Looking through the Info.plist, I notice it's missing
a few things and same with the file permissions, the hardcoding of some images
(like the mame image background, etc.), the lack of png iphone optimization (as
is used with all png on iDevices through pngcrush) and some of the images (lack
of Default.png and the use of @2x images for the retina display).
Additionally, the use of SBUsesNetwork (in Info.plist) is a little clouded.
There's a discussion about it here (which says to stick to the documented
UIRequiresPersistentWiFi instead):
http://stackoverflow.com/questions/596589/iphone-sdk-internet-connection-detecti
on
I'd like to help if that's okay. I'd like to get it working as close to a
"real" app as possible, again, if you are cool with it.
Original issue reported on code.google.com by [email protected]
on 12 Jul 2011 at 7:24
Not sure this is an issue with the emulation but more an issue with the Mame
base code
load Commando (US) or Commando (World) and on first play everything is fine.
Exit and reload and the screen is upside down but its not a simple flip, the
background scrolls one way but the men scroll the opposite direction.
(The reason I do not think this is an issue with mame4droid is because the
other mame emulator for android does the same
Gary
Original issue reported on code.google.com by [email protected]
on 11 Sep 2011 at 11:48
can you be more specific in how to modify atributes to get the settings to save
the help file is no help at all!
Original issue reported on code.google.com by [email protected]
on 1 Mar 2011 at 9:00
Mahjong game requires A to N, Kan, Pon, Chi, Reach, Ron, Bet, Coin, Start, a
total of 22 keys, but Mame4droid only provides" STICK UP"," STICK DOWN" set of
14 keys, the lack of a set of 8 keys, thus unable to play mahjong game. Can
increase the set of keys?
Original issue reported on code.google.com by [email protected]
on 14 Sep 2011 at 12:52
First, thanks for the iCade controller enhancement (and I know its
experimental at this point)!
After overwriting the mame file in the iMame package in the Applications
directory on the iPad, when I tap the iMAME4all icon, the screen immediately
goes black and then returns to the "desktop." I have tried rebooting the
device and reinstalling iMame4all(and reloading the new mame file) with no
success.
I am running ios 4.3.3 (83J) on an iPAD 1. My version of iMame4all is 1.6.1.
When I check the /var/mobile/Library/Logs/CrashReporter on the iPAD, I don't
find any reports of a crash.
Original issue reported on code.google.com by [email protected]
on 6 Jul 2011 at 2:53
Add a favorite games option. When toggled on the game(s) selected will show up
on a new favorites/bookmarks tab.
Original issue reported on code.google.com by [email protected]
on 15 Aug 2011 at 3:37
Mahjong game requires A to N, eat, touch, descending, listen, Hu, and other 19
keys, how to define the input?
For example: the "MGAKUEN2.ZIP","marukin.zip" game roms...
How to call up the MAME menu?
How to set up the physical keys or set the virtual screen press keys?
Original issue reported on code.google.com by [email protected]
on 13 Sep 2011 at 6:24
Hello all,
this might be a stupid question, but I have just non-jailbroken devices, an
iCade and an Apple developer account. Is it possible to build imame4all with my
provisioning profile, then install it on my ipad?
I couldn't find instructions for this, nor anyone trying the same before, so I
thought I ask before trying. Thanks.
What steps will reproduce the problem?
1. Download source
2. Start .xcodeproject
3. ???
4. FUN!!
Original issue reported on code.google.com by [email protected]
on 14 Jul 2011 at 6:36
What steps will reproduce the problem?
1. Put SHAOLINS.ZIP in the roms folder
2. Try to boot it
3. Watch as it is trying to access file parts for incorrect game roms (kick.bin
etc).
What is the expected output? What do you see instead?
The game should play. Output error noting it was looking for incorrect rom
parts.
What version of the product are you using? On what operating system?
Latest version, Android 3.2 on Asus Transformer
Please provide any additional information below.
NA
Original issue reported on code.google.com by [email protected]
on 12 Sep 2011 at 2:57
What steps will reproduce the problem?
1. Pressing the two buttons to get to the input controls menu
2. Pressing 'B' for remapping
3. Pressing the desired button
What is the expected output? What do you see instead?
Expected to see the button I pressed remapped to that particular input (ie
player button 1) but instead I get the message "ENTER or ENTER J1
JoystickButton J2 JoystickButton J3 JoystickButton J4 JoystickButton"
What version of the product are you using? On what operating system?
1.7 on iOS 4.3.3 iPad 2
Please provide any additional information below.
I tried to delete the cfg file in the roms/imame4all as suggested but there was
no cfg file at first and when I did save the settings and deleted the cfg file,
the same problem occurred. Please help me fix this. Thank you for your time an
effort with this wonderful program!
Original issue reported on code.google.com by [email protected]
on 14 Jul 2011 at 1:34
What steps will reproduce the problem?
1. plug in the nunchuck to wiimote
2.
3.
What is the expected output? What do you see instead?
Controls should still be operable with the nunchuck plugged in
What version of the product are you using? On what operating system?
Iphone 4 IOS4.1
iMame4All 1.9
Please provide any additional information below.
Would it be possible to support the nunchuck? I have 2 joysticks which are
essentially nunchuck in a joystick sonfigurtion but if i plug them in it the
controls stop working. Thanks.
Original issue reported on code.google.com by [email protected]
on 12 Sep 2011 at 3:50
When defining the keys on mame4droid there is no option to assign the coin in
and 1p start button. This means if the on screen control are turned off you
cannot actually start any game
Original issue reported on code.google.com by [email protected]
on 10 Sep 2011 at 8:53
What steps will reproduce the problem?
1. Run pacman. It was written for a 4 way joystick and gets confused by
diagonal directions. See below
2.
3.
What is the expected output? What do you see instead?
It is not reacting properly like the real arcade
What version of the product are you using? On what operating system?
1.7.1 ipad2 with icade
Please provide any additional information below.
For details of the problem, go to wikipedia, look up "arcade contoller", and
read the section called "restrictor gates". This problem is really bad on
icade since it uses a square rather than a diamond shaped restrictor. It would
be good to be able to emulate either a full 8 way stick (default), a 4 way up
down left right, or a 4 way diagonal. Can this option be tied to each game?
Original issue reported on code.google.com by [email protected]
on 28 Jul 2011 at 4:08
What steps will reproduce the problem?
1. Launch Robotron in iM4a.
2. Wait for "Factory settings restored" notice.
3. Stare at it and wish your iPhone had an F2 key.
What is the expected output? What do you see instead?
At this point on a real cabinet or PC-based MAME, you'd enter Service Mode in
order to continue. Since there doesn't appear to be any way to do so on iM4a,
it's not possible to get in-game in Robotron.
What version of the product are you using? On what operating system?
iMAME4all 1.7, iOS 4.2.1, iPhone 3G.
Please provide any additional information below.
Robotron description on MAWS (no ROMs).
http://maws.mameworld.info/maws/romset/robotron
Original issue reported on code.google.com by vaguerant
on 14 Jul 2011 at 1:51
What steps will reproduce the problem?
1. Use clean button cfg for iCade
2. Reassign Button 1 (I use second button from left on top.)
3. Button 1 will not execute while Right is being pressed on Joystick.
What is the expected output? What do you see instead?
FOr exmaple, in Donkey Kong, Mario should jump while running to the right. He
won't...but he will if youre running left.
What version of the product are you using? On what operating system?
iMame4All 1.9 on iPad2
Please provide any additional information below.
I also reassign Start and Coin to the first buttons on the left.
Original issue reported on code.google.com by [email protected]
on 9 Sep 2011 at 1:41
I've been doing quite a lot of work (been away on holiday for a while though)
on performance improvements for the iPad 1 but having recently bought an iPad 2
(i.e. iPad 3 won't be out soon) most of that work has been made redundant by
the extra performance the iPad 2 has over the iPad 1. It's not just the extra
cpu core that helps but appears to be some memory and graphics performance
improvements. No matter what I did on the iPad 1 I could not get completely
smooth framerates even though the game speed was well above 200%, for example.
I tried implementing better vsync drawing using CADisplayLink and sleeping the
MAME core to free up CPU time (instead of while() wait loops) but still the
stuttering was there. Not all the time but it would regularly stutter. I was
assuming the single CPU was being flogged by MAME, the screen drawing and
background processes causing this. I wouldn't want to say there is a design
flaw in the iPad 1...
On the iPad 2 everything pretty much works at full speed (as you said) and
completely smooth frame drawing, no stutter/jitter. In fact the performance
improvements look to be at least twice as fast, maybe 3x. The MAME app has two
major threads, MAME core and screen drawing code and I can see one CPU core is
100% utilised and the other around 25% with the bitmap drawing which frees that
core up for background and O/S services. It's a real joy to run this on the
iCade.
I have been working on the Cyclone ARM 68000 core and got quite far (compiled
and linked) but could not get it to work properly on iOS - has anybody managed
to do this yet. The iPad 2 now makes that redundant anyway - so I'm not going
to continue working on that.
It might be an idea to mention the performance differences in the
documentation, I would have thought the iPad 1 was up to the task of running
MAME without any issues, but apparently not.
Original issue reported on code.google.com by [email protected]
on 19 Aug 2011 at 1:51
What steps will reproduce the problem?
1. In games i test (Twin Cobra, for example), i dont can to launch a bomb with
button 1 in wiimote, button 2 is ok to fire, and i dont find any function with
others.
Menu is ok and coin up too.
Only find this issue in button 1, and work fine because i activate ok.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Imame v1.6.1
wiimote
Please provide any additional information below.
I read forum and more but i dont find a solution.
Very Thk for project.
Miguel.
Original issue reported on code.google.com by [email protected]
on 27 May 2011 at 2:03
I've installed the latest version from Cydia. All games have serious lag when
using the controller (D-PAD). Everything else runs smoothly. I'm on a iPad
running jailbreaked 3.2.2.
Original issue reported on code.google.com by [email protected]
on 15 Nov 2010 at 9:38
In just about every game I've tried the edges of the screen are cut off. For
example, if you play "Magic Sword" you can see that the left and right hand
sides are cut off. Instead of seeing "Player" at the top you just see "ayer".
Or if you play a vertically oriented game like DoDonPachi you can see a power
meter and text cut off at the top.
This happens in both landscape and portrait. Even using the "Original Size"
option, thus removing any scaling, has the same result.
I'm using version 1.1 (this was also present in version 1.0) on an iPad.
BTW, thanks for this emulator! It works great despite this fairly minor issue!
Original issue reported on code.google.com by [email protected]
on 24 Aug 2010 at 8:15
Pause when face down flipped:
I thought it would be cool if the ipad version of imame4all
could automatically pause when you rotate the unit face down and back up again.
(probably not a good idea to place it face down on a table lest it get
scratched)
So to pause flip it face down and back up again in one action!
This way if you wanted to go get a coffee or something or if your phone rings
you could quickly pause play!
And repeat the action to resume.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2011 at 4:06
What steps will reproduce the problem?
1. Run any game which the device can't keep up with, FPS goes above 6 and the
game becomes unplayable due to excessive frameskip.
What is the expected output? What do you see instead?
If you look at source code for x-mame0.35.1 you should find there's some
modifications to the frameskipper code which improve performance and
playability. MAME itself was written for DOS when version .37 was being
developed and the MAME devs didn't consider threaded performance. The main
problem is that the frameskipper does a while loop to wait for next frame, even
when it is skipping frames, which is... silly at best. So maybe that patch
could improve your performance too.
Another good thing is to limit the maximum auto frameskip to 6. Past frameskip
6 the game is already very unlikely to keep real time, and frameskip jumps to
10 and 11 frequently making the game unplayable when instead if it were stuck
at frameskip 6 the FPS would stay around 8-10 and the game would just slow down
a tiny bit more. I think most people would sacrifice realism for playability
in this case. Besides, at frameskip >6 "realism" has already gone out the
window.
Lastly, on LG P500 touching the screen takes about 70% of the CPU :( (estimated
from FPS drop when I start touching) If it's possible to set a higher priority
for the emulator then a lot more games would become playable with touch
controls. Right now even galaga hardware games are lagging with touch on this
phone, yet the CPS games like MSVC run 98% speed in attract mode. It's not the
emulators fault, just gotta steal some core time back from the OS, lol.
What version of the product are you using? On what operating system?
1.02, Android 2.2 Froyo, LG Optimus One 600mhz Arm 11
Please provide any additional information below.
Thanks for porting to Droid. I would love to join in hacking at this but I
don't even have time to play it at the moment. Maybe in a few months. =)
Original issue reported on code.google.com by [email protected]
on 12 Sep 2011 at 5:01
Sorry for all the bug reports
I have defined button x and button b to the z and x keys on the docking station
on the asus transformer. They appear in the definitions fine but in game they
do no work at all. It seems any keys defined to letters or numbers do not work
Original issue reported on code.google.com by [email protected]
on 11 Sep 2011 at 11:43
What steps will reproduce the problem?
1. start game
2. open ingame options
3. select "input (this game)
4. attempt to change buttons
What is the expected output? What do you see instead?
I expect to be able to change the buttons, but the config is locked
What version of the product are you using? On what operating system?
1.2
Please provide any additional information below.
I would like to switch the X and B buttons so I can play "Punchout" correctly.
Thanks.
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 1:56
Please add iControlPad support alongside wiimote. Thanks
Original issue reported on code.google.com by [email protected]
on 3 Mar 2011 at 8:02
how to add new game that out of support list?
Original issue reported on code.google.com by [email protected]
on 23 May 2011 at 5:49
http://www.ionaudio.com/icade
Original issue reported on code.google.com by [email protected]
on 11 Jan 2011 at 11:23
I have the game "Mahjong electron base" src of mame for PSP
can it add to MAME4droid?
The "Mahjong electron base" game use Z80 CPU.
the src in here:
http://forum.xda-developers.com/showthread.php?p=17529722#post17529722
Original issue reported on code.google.com by [email protected]
on 14 Sep 2011 at 1:17
On android 3.2
currently the rom location is fixed to sdcard/. On the transformer tablet this
is the 16gb internal ram. The microSD card is removable/microsd
Can it be made an option to select the rom folder?
Original issue reported on code.google.com by [email protected]
on 10 Sep 2011 at 8:50
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Are you planning on adding analog support for those games that can use it
(arkanoid etc.), either by using the Wiimote's accelerometer, the iphone's
accelerometer or simply the touch-screen on the iphone? I know the Wii classic
controller is supported and setting up accelerometers with them may be a bit
more difficult to implement, but a simple slide-bar or track zone on the screen
would be good for single-axis analog games or dual-axis analog games
respectively? I'd love to be able to play racing games, bat-and-ball games and
track games like missile command with a bit more control from the iphone itself
without the need to break out a classic controller.
Original issue reported on code.google.com by [email protected]
on 29 Sep 2010 at 1:52
Hi
Fantastic App. Really well done.
Do you think you could add support for an analogue joystick so that games like
Star Wars are playable?
Also, could you emulate a trackball - for games like tempest or missile command?
Thanks for listening
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 10:36
This is not an issue, but rather more of a tip or FYI.
If any of you are like me and don't run MobileSubstrate, you can still install
iMAME4all without it. All you need are the following packages and a bit of cli
knowledge.
p1. ch.ringwald.springboardaccess_0.2-974_iphoneos-arm.deb
p2. ch.ringwald.btstack_0.3-434_iphoneos-arm.deb
p3. and of course iMAME4all (tested to work with v1.7.1)
SSH into your phone (as root) and upload them into /private/var/root. CD into
that folder if you aren't already. Then install them manually using:
dpkg -i --force-all <package 1> <package 2> <package 3>
Ignore any warning the console spits out. That's it. Respring or reboot and
you'll see the iMAME4all icon. That's it.
You'll get MAME and you won't have to install a bunch of dependencies you'll
never use!
Original issue reported on code.google.com by [email protected]
on 17 Jul 2011 at 11:01
What steps will reproduce the problem?
1. Run pacman. It was written for a 4 way joystick and gets confused by
diagonal directions. See below
2.
3.
What is the expected output? What do you see instead?
It is not reacting properly like the real arcade
What version of the product are you using? On what operating system?
1.7.1 ipad2 with icade
Please provide any additional information below.
For details of the problem, go to wikipedia, look up "arcade contoller", and
read the section called "restrictor gates". This problem is really bad on
icade since it uses a square rather than a diamond shaped restrictor. It would
be good to be able to emulate either a full 8 way stick (default), a 4 way up
down left right, or a 4 way diagonal. Can this option be tied to each game?
Original issue reported on code.google.com by [email protected]
on 28 Jul 2011 at 4:09
Hi Sir,
Thanks for your great work for mame4droid! Are there worked game list of
imame4all & mame4droid are same? I try some games is work in imame4all but not
in mame4droid. (The game also work in MAME 0.37B5/0.37b11)
Or, will update it?
Thanks again and I believe many gamers appreciate it! Great work!!!
Original issue reported on code.google.com by [email protected]
on 13 Sep 2011 at 3:35
I was wondering if you were willing to consider support for a USB-enabled
X-Arcade device? I bought one for my Mac a while back and it's been collecting
dust lately. This would definitely bring it back into regular use.
Since it's essentially a keyboard with a limited number of keys, maybe general
USB keyboard support would be a way of making this work.
> What is the expected output? What do you see instead?
When I connect it to the iPad Camera Connection Kit's USB adapter, iOS says it
won't support the device, but imame4all sees it as an iCade. Unfortunately,
only one button works and not in a way that's particularly helpful to game
playing.
> What version of the product are you using? On what operating system?
I'm using imame4all 1.8.1 (August 14, 2011) according to the Credits & Help
file on iOS 4.3.2 (8H7).
> Please provide any additional information below.
If there is anything I can do to help troubleshoot or assist in any way, just
let me know.
Original issue reported on code.google.com by [email protected]
on 19 Aug 2011 at 1:43
I have tried several games and none of them will accept coins. I press the
touch screen coin button and nothing happens. If I touch the coin and start I
get into the equivalent of the PC tab menu so I know the touch area is working
Original issue reported on code.google.com by [email protected]
on 10 Sep 2011 at 8:51
First of all: Great work! Your imame4all really rocks - cannot await my icade
being delivered :-)
I would like to see some support for additional onscreen retro artwork to be
"overlaid" the screen (or surrounding the actual game "window") when running
imame4all with external controllers (like icade and i guess same for wiimote).
We don't need the onscreen controls then and reveal black borders. This is
where we could have some nice per-game artwork - like they did the aprils fool
icade 2010 (just google for icade and see the one with just 2 red buttons and
donkey kong - above the actual game window there is this nice banner).
Same could be done for other games - especially useful for icade since iPad
will be normally in portrait mode and some games don't fill the whole screen or
are even landscape.
I noticed that there is a lot of nice retro artwork out there.
However i don't know about the code - would it be possible?
Best would be some config file defining size and position of the viewport and
some graphic files to be displayed - maybe for landscape and for portrait mode
- i don't know.
I noticed that there already is an artwork folder for "old" games like
Asteroids Deluxe - and some other already seems to bring a long some graphic
files with a viewport - but i don't know if it's flexible enough.
Even games like pacman (currently completely filling portrait) could be resized
to get space for some nice artwork - native pac-man HD for iPad does similar in
landscape mode.
I could draw some nice artwork together i think.
What do you think about this?
I think this would really enhance the retro experience... :-)
Original issue reported on code.google.com by [email protected]
on 15 Aug 2011 at 7:25
I can hide them by setting video aspect in TATE and blocking ipad , but then
wiimote controls left and rigth are fliped.
Original issue reported on code.google.com by [email protected]
on 27 Aug 2010 at 9:36
Please could you explain the whole chmod777 thing so I can get full screen
portrait with my icade
Ready to donate as imame is the best app for icade
Original issue reported on code.google.com by [email protected]
on 6 Aug 2011 at 4:16
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default configuration
3. Havoc ensues
What is the expected output? What do you see instead?
I liked the two red buttons as the nonaction buttons. The new configuration
has led to odd effects, such as
Not being able to use some buttons at the same time as the directional stick.
To see what I mean, try reconfiguring the two top black buttons as the leftband
right punch buttons in Punchout. You cannot use the left punch button at the
same time as holding the stick in the up position.
What version of the product are you using? On what operating system?
1.8.1 on iPad 2
Please provide any additional information below.
Please return to the old configuration
Original issue reported on code.google.com by [email protected]
on 17 Aug 2011 at 12:32
What steps will reproduce the problem?
1. Initialize wiimote with wiimote controller app
2. Open settings for MAME4droid
3. Define keys
What is the expected output? What do you see instead?
Only the directional pad, A, and the back button (B) function when pressed.
Pressing the buttons 1, 2, +, -, or Home does nothing.
What version of the product are you using? On what operating system?
MAME4droid 1.0
Please provide any additional information below.
The wiimote is new and all the buttons show up when pressed in the wiimote
controller app. I'd rather have the X & B buttons where buttons 1 & 2 are on
wiimote, but can't seem to define them.
Thanks again for this app!
Original issue reported on code.google.com by [email protected]
on 10 Sep 2011 at 6:47
Downloaded the app from the market place.
opened it
straight away I get a failed unexpectedly alert and the app closes
Original issue reported on code.google.com by [email protected]
on 10 Sep 2011 at 9:01
Just want to say a big thank you for implementing the analog stick, that I have
come to love in many iPhone and iPad games.
The joystick controls, starting from the first version, ALWAYS created a sore
spot with me. Having now updated, I am so impressed, I literally was looking
for a way to donate to you!
Enjoy a couple beers on me!
Original issue reported on code.google.com by [email protected]
on 9 Aug 2011 at 4:28
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