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License: MIT License
Automatically exported from code.google.com/p/ewigehoffnung
License: MIT License
Title says it all
Original issue reported on code.google.com by [email protected]
on 2 Mar 2010 at 1:57
next() if (line.empty?||line[0]=='#')
break() if (line.index('#EOF'))
Original issue reported on code.google.com by [email protected]
on 15 Apr 2011 at 5:57
It's seriously needed.
Should drag and drop map files from map folder onto a world map and then save
the neighboring maps into each map.
Also saves the world map so it can be edited later
Original issue reported on code.google.com by [email protected]
on 31 May 2011 at 3:52
using int atm
Original issue reported on code.google.com by [email protected]
on 5 Apr 2011 at 4:40
do it
Original issue reported on code.google.com by [email protected]
on 15 Apr 2011 at 5:48
A description is required
Original issue reported on code.google.com by [email protected]
on 15 Apr 2011 at 5:49
Applying fullscreen works, but putting the mode back gives an X error and
crashes the game, leaving the machine in 1024x768 resolution.
Affected machines known so far:
Ubuntu 9.10 in VirtualBox OSE
Original issue reported on code.google.com by [email protected]
on 9 Apr 2010 at 6:35
If a MapEvent instance walks against the player (or vice versa), the
framerate drops from 40 to 30. If a MapEvent and the player walk against
each other, it even drops down to 20.
Original issue reported on code.google.com by [email protected]
on 2 Mar 2010 at 2:06
gsub replacement so we can insert 'hard coded' strings into the translation
string
Original issue reported on code.google.com by [email protected]
on 9 Jul 2011 at 11:33
Simplify actions so they can be easily controlled by the keyboard
Original issue reported on code.google.com by [email protected]
on 27 May 2011 at 1:10
blah
Original issue reported on code.google.com by [email protected]
on 15 Apr 2011 at 5:51
Create animations from config files which only need to be drawn
Original issue reported on code.google.com by [email protected]
on 27 May 2011 at 1:59
Simplify actions so they can be easily controlled by the gamepad
Original issue reported on code.google.com by [email protected]
on 27 May 2011 at 1:10
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