Limited text-based Slay the Spire port developed in Python.
All choices except transforming a card are functional.
You can select the relic that randomizes card costs.
I used this as a thought exercise in how to implement a complex game system much like the real one's. While incomplete, there's a lot to be learned with all the moving parts additional cards and relics would add, and all the challenge that would bring.
Unlikely, but if I ever develop this further,
- Enemy AI
- Clearer HUD
- Shop system
- More enemies
- Additional cards, characters, and relics