This TypeScript code is a simple program that stores a favorite number in a variable and then creates a message using that variable to reveal the favorite number. Finally, it prints the message to the console.
Here's a breakdown of the code:
-
let favoriteNumber: number = 7
: This line declares a variable namedfavoriteNumber
of typenumber
and assigns it the value7
. In TypeScript, you can explicitly specify the data type of a variable using the colon (:
) syntax. -
let message: string =
My favorite number is ${favoriteNumber};
: This line declares another variable namedmessage
of typestring
. The value of themessage
variable is created using a template literal (backticks: `), which allows us to embed expressions inside the string using${...}
. In this case, the template literal includes thefavoriteNumber
variable using${favoriteNumber}
, resulting in the message being formed with the favorite number. -
console.log(message)
: This line uses theconsole.log()
function to print themessage
variable to the console. The message will be displayed as "My favorite number is 7" in this case, as thefavoriteNumber
variable was set to7
earlier.
So, when you run this TypeScript code, it will print the message "My favorite number is 7" to the console. If you change the value of the favoriteNumber
variable, the message will be updated accordingly when the program is executed.