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License: BSD 3-Clause "New" or "Revised" License
Automatically exported from code.google.com/p/marioai
License: BSD 3-Clause "New" or "Revised" License
A lot of test fail here due to having incorrect values for their final weighted
fitnesses.
They are:
testForwardJumpingAgentFitnessWithDefaultCreatures
testReceptiveField_1x2
testReceptiveField_3x1
testReceptiveField_1x1
testForwardAgentFitnessWithDefaultCreatures
testForwardAgentFitnessWithDefaultCreaturesVisual
The problem seems to be that the expected fitnesses are floats but that due to
distance being stored as an int (recently?) the value returned by the
EvaluationInfo object is always an int and thus off by a fraction each time.
The solution here is probably to just update the unit tests.
Original issue reported on code.google.com by [email protected]
on 26 Oct 2010 at 7:44
Hi, I have a question about this method. How does it works?
I've only found in basictask class but it has never been updated
Original issue reported on code.google.com by [email protected]
on 2 May 2012 at 12:01
"$ java ch.idsia.scenarios.Main -server on" returns Error: Undefined parameter
'-server on', also src\ch\idsia\utils\ParameterContainer.java does not define
-server option either. it seems this option is defined in the source file of
the 2009 competition.
I'd like to use Python to program the agnet, How should start server in this
case?
Original issue reported on code.google.com by [email protected]
on 9 Nov 2010 at 3:35
The values printed out after a run give a (0 out of MAX) rating for all items
which can be enumerated, however it always just gives a really big number which
is not representative of the actual number of (enemies, coins, blocks,
whatever).
It seems upon further investigation that the number is just Interger.MAX which
is used in LevelGenerator.createLevel in order to set the counters.totalX
variables.
This might be by design but I thought I'd mention it.
Original issue reported on code.google.com by [email protected]
on 28 Oct 2010 at 7:31
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which
starts off with a cmdLineOptions.setArgs("...") call to set the options for the
level.
This is fine, but because options persist between runs (they're all stored in
optionsHashMap) all previous options are kept unless they are replaced by a new
value.
This might be a problem if someone thinks that each run is separate and adds an
argument that later runs don't use. Those runs will still have that argument
set!
For instance, in the current LearningEvaluation.main(), 'level 1' has '-le off'
set. However, 'level 2' doesn't mention '-le' at all. Did the original author
mean to have default enemies? Or did he leave it out knowing that '-le off'
would propagate from 'level 1'? I don't know, but it seems like such a
situation would be bad.
What if someone else were shuffling levels around in the function? They might
miss such a subtle detail.
Again, not a real bug. Just something to consider.
Original issue reported on code.google.com by [email protected]
on 28 Oct 2010 at 10:22
What steps will reproduce the problem?
1. record a run by calling cmdLineOptions.setRecordFile("name") before an
episode.
2. Replay file by running Main with "-rep name"
What is the expected output? What do you see instead?
Expect to see the reply. Instead, Java prints out a null pointer exception:
java.lang.NullPointerException
at ch.idsia.benchmark.mario.engine.LevelScene.reset(LevelScene.java:992)
at ch.idsia.benchmark.mario.environments.MarioEnvironment.reset(MarioEnvironment.java:92)
at ch.idsia.benchmark.tasks.BasicTask.reset(BasicTask.java:56)
at ch.idsia.scenarios.Main.main(Main.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:115)
Exception in thread "main" java.lang.NullPointerException
at ch.idsia.benchmark.mario.engine.LevelScene.reset(LevelScene.java:1020)
at ch.idsia.benchmark.mario.environments.MarioEnvironment.reset(MarioEnvironment.java:92)
at ch.idsia.benchmark.tasks.BasicTask.reset(BasicTask.java:56)
at ch.idsia.scenarios.Main.main(Main.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:115)
What version of the product are you using? On what operating system?
Latest from subversion. IntelliJ 9.0.3. Windows latest x64
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 5:03
What steps will reproduce the problem?
1. Run Unit Test.
2. "java Replay recorderTest.zip"
What is the expected output? What do you see instead?
You expect to see a replay of the level played with '-vis off' during the
tests. Instead you get the following error:
java.lang.NullPointerException
at ch.idsia.benchmark.mario.environments.MarioEnvironment.tick(MarioEnvironment.java:137)
at ch.idsia.benchmark.tasks.ReplayTask.playOneFile(ReplayTask.java:48)
at ch.idsia.benchmark.tasks.ReplayTask.startReplay(ReplayTask.java:97)
at ch.idsia.scenarios.Replay.main(Replay.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:115)
What version of the product are you using? On what operating system?
Same as always.
Please provide any additional information below.
The patch I proved in issue 5 fixes this issue but is fixes other non broken
things as well. :)
The problem is that the environment is reset using the options from the replay,
but because visualization was turned off, the VisualComponent is not
initialized and thus the error happens. I've included a small patch which
fixes just this problem.
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 11:40
Attachments:
What steps will reproduce the problem?
1. Checkout MarioAI from source.
2. Run Unit Tests.
What is the expected output? What do you see instead?
I expected to see no output but instead see an Assertion error:
***********************************************************************
junit.framework.AssertionFailedError: expected:<0> but was:<-60>
at ch.idsia.unittests.LevelSceneTest.testGetSerializedLevelSceneObservationZ(LevelSceneTest.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at org.junit.internal.runners.JUnit38ClassRunner.run(JUnit38ClassRunner.java:83)
at org.junit.runners.Suite.runChild(Suite.java:128)
at org.junit.runners.Suite.runChild(Suite.java:24)
at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
at org.junit.runner.JUnitCore.run(JUnitCore.java:157)
at com.intellij.junit4.JUnit4IdeaTestRunner.startRunnerWithArgs(JUnit4IdeaTestRunner.java:94)
at com.intellij.rt.execution.junit.JUnitStarter.prepareStreamsAndStart(JUnitStarter.java:192)
at com.intellij.rt.execution.junit.JUnitStarter.main(JUnitStarter.java:64)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:115)
************************************************************************
What version of the product are you using? On what operating system?
I'm using the latest from Subversion. Windows 7 64 bit. IntelliJ IDEA 9.0.3.
Original issue reported on code.google.com by [email protected]
on 26 Oct 2010 at 7:35
What steps will reproduce the problem?
1. record a run by calling cmdLineOptions.setRecordFile("name") before an
episode.
2. Replay file by running Main with "-rep name"
What is the expected output? What do you see instead?
Expect to see the reply. Instead, Java prints out a null pointer exception:
java.lang.NullPointerException
at ch.idsia.benchmark.mario.engine.LevelScene.reset(LevelScene.java:992)
at ch.idsia.benchmark.mario.environments.MarioEnvironment.reset(MarioEnvironment.java:92)
at ch.idsia.benchmark.tasks.BasicTask.reset(BasicTask.java:56)
at ch.idsia.scenarios.Main.main(Main.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:115)
Exception in thread "main" java.lang.NullPointerException
at ch.idsia.benchmark.mario.engine.LevelScene.reset(LevelScene.java:1020)
at ch.idsia.benchmark.mario.environments.MarioEnvironment.reset(MarioEnvironment.java:92)
at ch.idsia.benchmark.tasks.BasicTask.reset(BasicTask.java:56)
at ch.idsia.scenarios.Main.main(Main.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:115)
What version of the product are you using? On what operating system?
Latest from subversion. IntelliJ 9.0.3. Windows latest x64
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 5:01
Hi, I have a question: Where is the documentation? Thanks, Jorge.
Original issue reported on code.google.com by [email protected]
on 11 Sep 2013 at 5:07
There are 4 test which fail. These would be easy to fix by changing the
expected value to the actual value but I wanted to make sure nobody else
thought they shouldn't have changed.
Test:
testTotalNumberOfOptions -- expected:<53> but was:<54>
testForwardJumpingAgentFitnessWithoutCreatures -- expected:<7320> but was:<7288>
testForwardJumpingAgentFitnessWithDefaultCreatures -- expected:<8166> but
was:<8134>
testForwardAgentFitnessWithoutCreatures -- expected:<7432> but was:<7400>
Original issue reported on code.google.com by [email protected]
on 30 Nov 2010 at 9:49
I expect to get a 22 x 22 grid, but what I get is a 19 x 19 grid. Now I do not
know if I can trust that Mario is at 11,11 as stated in all the tutorials.
I am using the newest version of the code and running it without errors or
warnings in Eclipse Gallileio.
I hope to have the issue resolved by getting verified information about mario's
coordinates (are they 11,11 or something else?), and by having explained the 19
to 22 difference.
-Erik D. Johnson
Original issue reported on code.google.com by [email protected]
on 9 Nov 2010 at 9:08
What steps will reproduce the problem?
1. In LearningEvaluation.java set your agent at line 106 in the "main" method.
2. Run LearningEvaluation.
3. Wait for the first level to finish.
What is the expected output? What do you see instead?
The expected output is to see your learned agent playing the level they
learned. Instead, the visualization shows the human keyboard agent.
What version of the product are you using? On what operating system?
Latest from Subversion. IntelliJ 9.0.3. Windows 7 x64
Please provide any additional information below.
We pass in both a CmdLineOptions argument and a LearningAgent argument to
evaluateSubmission, but what evaluateSubmission does with those arguments is a
bit strange. The key bit to notice is that cmdLineOptions does not have an
agent set.
In evaluateSubmission, a ProgressTask task is made using the cmdLineOptions.
This means the task has no agent except the default agent! A similar problem
occurs later with basicTask.
I think the best solution is to add the agent to the cmdLineOptions in 'main'
and then in evaluateSumbission you can make the task as normal, and use
cmdLineOptions.getAgent() for the agent, though the unsafe cast is annoying.
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 3:37
For G10RK5:
expected:<13> but was:<15>
For GW10G10:
expected:<8> but was:<10>
Original issue reported on code.google.com by [email protected]
on 11 Nov 2010 at 5:01
I spent all day looking into this one, and I'm not sure of the cause but I have
an isolated test case and some fixes.
What steps will reproduce the problem?
1. Download and run LevelGenBugTest.java
2. Remember the Fitness of the 2nd run.
3. Run the replay of the second run
What is the expected output? What do you see instead?
Expect the Fitnesses to be the same. The fitnesses are different.
What version of the product are you using? On what operating system?
Newest from Subversion. Windows 7 etc.
Please provide any additional information below.
This is a bug that happens specifically when doing multiple runs in the same
instance with different arguments. Additionally, the specific trigger seems to
be the '-lb on' argument. If this argument is set then any following run which
does not have that set will generate a different level than it should.
You can test that by switching to '-lb off' and noticing that the problem fixes
itself.
I'm not sure exactly why the problem happens but it can be fixed by adding one
line to LevelGenerator.createLevel() right after line 110 and before 111:
counters = new Level.objCounters();
It seems like old data from the previous runs is messing up subsequent runs but
I can't see how it's happening exactly.
It's not a problem with the Recorder because I have my own replay system which
shows the same problem and is fixed similarly. (However, if the Recorder was
working a bit better it wouldn't show the problem. see issue 10)
Original issue reported on code.google.com by [email protected]
on 28 Oct 2010 at 9:30
Attachments:
What steps will reproduce the problem?
1. Follow the steps in issue 9
What is the expected output? What do you see instead?
You expect that even though the level generator messed up the recording would
still work because it stores a copy of the level that was generated. Instead,
the level is generated freshly, level.lvl is never used, and the bug in issue 9
occurs.
What version of the product are you using? On what operating system?
Same as always.
Please provide any additional information below.
This bug happens because currently in LevelScene.reset() line 986 the call to
cmdLineOptions.getReplayOptions() checks for a -rep argument to get the replay
filename. However, currently when using Replay.java no -rep argument is taken
and so no replayFileName exists and the level is never read from the replay
object.
This is easily fixable since there are many ways to get the filename to the
correct classes. Also, since levels are supposed to be the same between plays
maybe this doesn't matter if issue 9 is fixed.
Original issue reported on code.google.com by [email protected]
on 28 Oct 2010 at 9:37
LevelScene.java
line 458:
if (sprite.kind >= Sprite.KIND_GOOMBA && sprite.kind <= Sprite.KIND_MUSHROOM)
// if( int >= 80 && int <= 2)
// This will always evaluate to false!
I'm pretty sure my version is up to date. Note that this means NO data can be
retrieved using environment.getEnemyFloatPos(), whish is very very bad!
Hope I'm not mistaken!
- Isaiah Hines
- [email protected]
Original issue reported on code.google.com by [email protected]
on 5 Oct 2010 at 4:42
What steps will reproduce the problem?
1. check out the source
2. run ant
What is the expected output?
The project builds.
What do you see instead?
The libraries in lib/ aren't included, and the testng lib cannot be found, so
the compiler is unable to resolve a bunch of symbols. In addition, the
build.properties file contains machine-specific absolute paths.
What version or revision from SVN of the product are you using? On what
operating system?
trunk r@767
Please provide any additional information below.
Attached is a patch that provides a working, hand-written build file. It
includes tasks for compiling, running the human keyboard play target, and
testing.
One thing that is not in the patch file is that testng-6.3.jar needs to be
downloaded and placed in the lib/ directory. It can be downloaded here:
http://testng.org/testng-6.3.zip
This build file is easy to maintain and does not need to be updated when new
source files, tests, or libraries are added to the project. Tests are found
anywhere in the source, and all jars placed in the lib directory are
automatically added to the classpath.
Original issue reported on code.google.com by [email protected]
on 30 Oct 2011 at 10:46
Attachments:
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