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View Code? Open in Web Editor NEWFaster Manual Crafting Mod for Satisfactory
Faster Manual Crafting Mod for Satisfactory
Not a huge issue, when started crafting progress goes in the negative.
The Mod does not currently work with Update 5
The mod crashes the game for me. I am playing the Experimental branch on Steam. Here is the content from the game's bug report tool:
Last reported game/sml/windows versions:
Logs from Satisfactory after crash:
Version: 195135, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000131
FactoryGame_FactoryGame_Win64_Shipping!UFGInventoryComponent::HasEnoughSpaceForStack() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1125]
FactoryGame_FactoryGame_Win64_Shipping!UFGWorkBench::CanProduce() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGWorkBench.cpp:204]
FactoryGame_FasterManualCrafting_Win64_Shipping!<lambda_4ebf9f3666890b8c439e2417dd78144d>::operator()<CallScope<void (__cdecl*)(UFGWorkBench *,float)> >() [G:\SML 4.26\Plugins\FasterManualCrafting\Source\FasterManualCrafting\Private\FasterManualCraftingModule.cpp:47]
FactoryGame_FasterManualCrafting_Win64_Shipping!HookInvokerExecutorMemberFunction<void (__cdecl UFGWorkBench::*)(float),{UFGWorkBench::TickProducing,0},0,void,UFGWorkBench,float>::applyCallVoid() [G:\SML 4.26\Plugins\SML\Source\SML\Public\Patching\NativeHookManager.h:307]
FactoryGame_FactoryGame_Win64_Shipping!UFGWorkBench::Produce() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGWorkBench.cpp:192]
FactoryGame_FactoryGame_Win64_Shipping!UFGWorkBench::execProduce() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGWorkBench.gen.cpp:130]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_FactoryGame_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
FactoryGame_FactoryGame_Win64_Shipping!UFGManufacturingButton::NativeTick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\UI\FGManufacturingButton.cpp:51]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:111]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1289]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SConstraintCanvas.cpp:226]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SBox::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp:293]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SBox::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp:293]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SConstraintCanvas.cpp:226]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SConstraintCanvas.cpp:226]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SBox::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp:293]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_Slate_Win64_Shipping!SScaleBox::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SScaleBox.cpp:300]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SConstraintCanvas.cpp:226]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_Slate_Win64_Shipping!SViewport::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Widgets\SViewport.cpp:145]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1393]
FactoryGame_SlateCore_Win64_Shipping!SWindow::PaintSlowPath() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2058]
FactoryGame_SlateCore_Win64_Shipping!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:240]
FactoryGame_SlateCore_Win64_Shipping!SWindow::PaintWindow() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2098]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::DrawWindowAndChildren() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1073]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::PrivateDrawWindows() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1285]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::TickAndDrawWidgets() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1583]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1440]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5008]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Originally posted by @Yanngo in #2 (comment)
The mod crashes the game when crafting (Update 6)
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