A suite of Azure Mobile Services plugins for Unity3D, cross platform with common interfaces, with examples.
The goal is simple. "Just hit build". That means 1 API, no platform dependent code. The plugin should hide platform intracacies, not surface them.
Runs across:
- UnityEditor - Lightweight support in Unity so you don't need to build to test your app. No more stubbing data locally.
- Windows 8 Store - Uses the underlying native DLL for consistent and robust integration
- Windows Phone 8 - Uses the underlying native DLL for consistent and robust integration
Coming soon:
- iOS
- Android
Head to http://www.bitrave.com/azure-mobile-services-for-unity-3d/ for more information.
If you want to discuss or get in contact, feel free to hit up Vaughan on twitter @vaughanknight.