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License: GNU General Public License v2.0
Here's another place I have to keep doing little corrections for. The roadway has surface=asphalt
but the footways don't. Clicking 1,2,3,4 as depicted ends up with 2 segments. The short stub on the bottom that is footway=sidewalk
with no surface tagging and the upper portion that is footway=crossing, surface=asphalt
the whole way.
I can split these up and get it patched but perhaps it can be a bit smarter about continuing the crossing after correctly placing the kerb.
When in normal draw mode, you can press the draw mode shortcut again to enter angle snapping mode. It'd be really nice if Draw Sidewalks mode also supported that, along with picking a reference way with CTRL.
For anyone unsure of what I'm talking about, check out this showcase video on the OSM World Discord server: https://discord.com/channels/413070382636072960/782592789284257813/843180400603037728
This way:
This crossing:
The weird result:
My JOZ file with the layer in it:
SidewalkPlugin-WeirdDelete.zip
My current work pattern is to add surface tagging and fix alignment of roads, then work on sidewalks. Occasionally I will miss a roadway surface tag and it (obviously) won't get picked up on the crossing node. Maybe it's better as a validator step but it could be nice to have surface tags from roadways proactively applied to crossings.
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