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steamvr-trueopenvr's Issues

Controller buttons are not registering in SteamVR

I'm using TrueOpenVR 0.7 (latest release on this repo) with the SteamVR 0.4 driver, and I am using the provided SplitterAdvance64.dll with the following configurations in the ini:

  • HMD set to FreeTrack64.dll
  • All of the controller driver options (Position, Rotation, Buttons) to Keyboard64.dll

I see the buttons working in the provided GetData64.exe sample

image

But inside of steamVR, the keyboard keys that emulate the buttons don't seem to be triggering anything.

The keyboard keys that move the controller (WASD UHJK) work just fine.

I'm on a Windows 10 machine.

SteamVR displays error 422

SteamVR version 1.6.10 (1564442420) shows error 422. It seems to respond to headset movement, but says "Headset is offline" (шлем выключен) in "room setup" and VR apps start in desktop mode.

Roll axis is not functioning well

There is a problem with RazorIMU + MPU6050 combo. In steamvr, roll axis line is fixed to the default front direction. So it works fine when i look forward but when i look sideways, roll axis does not work as intended (for example rolling to the right when looking 90 degrees to the left results in a pitch up like motion). I have also tried to route the data through FreePIE and using FreeTrack driver and got the same result. BTW the values are fine in getdata examples, so the problem is between TOVR output and SteamVR input. any help would be appreciated.

Compositor error

Good morning, everyone,

I have a problem with the installation of the OpenVR drivers.
When I install it with SteamVR Settings.exe and launch SteamVR, it recognizes my phone through OpenTrack, but SteamVR tells me that the compositor is not available. As soon as I uninstall the drive through SteamVR Settings.exe, SteamVR works again but no longer recognizes OpenTrack.

(SteamVR version used: 1.3.22)

Anyone have any idea how to fix this?

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