Comments (12)
Seems good. Is there a possibility to have multiple machines in the same model? If there is, you need to provide multiple "possible_states" methods.
BTW: add yourself to README/LICENSE files. You're the current maintainer of the gem, aren't you? You can also move the repository to your github account if you wish.
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Seems good. Is there a possibility to have multiple machines in the same model? If there is, you need to provide multiple "possible_states" methods.
-> Ack.
You can also move the repository to your github account if you wish.
You're right, this would make sense, will do so later.
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@qoobaa you would need to transfer ownership for this repository to my account since I can't do that myself, then I'll update licence, contact details etc.
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To transfer this repo to another user, please contact support.
I'll do it later. You can always create a fork or something.
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I'll do it later.
Great, thanks!
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@troessner, I have a module I use that does something similar:
def state_names
state_machines[:default].states.map(&:name)
end
I have been thinking about the multiple state machines per model/class. Currently, the ActiveRecord Module would break under these circumstances as it only ever writes to a field named :state
- I've got some thoughts on this, perhaps a new issue?
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Currently, the ActiveRecord Module would break under these circumstances as it only ever writes to a field named :state
Very good point.
I've got some thoughts on this, perhaps a new issue?
Yes, please create a new issue.
Actually, I can't think of a "real life" use case for multiple state machines.
If one really needs multiple state machines for one model this seems like a strong indicator that he actually needs two different models, not two different state machines.
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If one really needs multiple state machines for one model this seems like a strong indicator that he actually needs two different models, not two different state machines.
Take a look at https://github.com/qoobaa/pioneers/blob/master/app/models/game.rb and try to merge those machines, or create a separate model :-).
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@qoobaa hmm, I see. Well, at least now I know a real life example...:-)
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From: Petros Amiridis (GitHub Staff)
Subject: [Contact] Transfer repo: qoobaa/transitionsI am afraid troessner/transitions already exists
Can you delete your fork? Then I'll try to transfer the repo again.
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Done...:-)
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3c5cb9d
-> Closed.
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Related Issues (20)
- getting "uninitialized constant ActiveRecord::Transitions" with rails 4.1 HOT 2
- can_event methods don't respect guards HOT 1
- Initial state is not set HOT 3
- Problem with Success Callback HOT 5
- Refactor our specs big time
- Introduce rubocop and auto-fix offenses HOT 1
- Fix all remaining rubocop offenses in lib/ and add rubocop to our travis build HOT 1
- Transitions#set_initial_state is forcibly inserting the "state" attribute HOT 6
- new feature: put exception as a param to event_failed HOT 1
- Success callback not fired HOT 1
- Passing parameters to events HOT 1
- Raise error when guard fails HOT 6
- Throw out callbacks... HOT 5
- Introduce Reek for CI HOT 1
- Introduce RDL
- available_state available_events should list states or events in the order they are defined HOT 4
- undefined method `state_machine' for nil:NilClass HOT 4
- Multiple timestamps on state transition HOT 3
- Publish 1.3.0 release HOT 2
- Tapioca DSL compiler interest?
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