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What is the best way to enable DeviceOrientationControls? (so it works smoothly without "jumping")
I've made some slight changes to the controls.js
file, you can see it on my branch: stefek99@972d90a
- Updated three.js to latest
bind
so that event handler has correctthis
- Removed
jQuery
reference
It is kind of working now, but... See the video: https://www.youtube.com/watch?v=fO_yJ1bcSCM
- As I drag the mouse it is working smoothly.
- When I change orientation of the device (Chrome Developer Tools) it is jumping.
- Tried Safari on iOS - it is jumping too.
Do you have any experience (privately or at work) of making it more robust?
Github hint - you can use gh-pages branch to host a webpage related to your project. See - https://stefek99.github.io/three.js-vr-hud/example/
In that way you can experience "jumping" yourself without merging, branching, cloning, deploying...
What is the reason to use own StereoCameras instead of StereoEffect?
Example: http://threejs.org/examples/webgl_effects_stereo.html
Source: http://threejs.org/examples/js/effects/StereoEffect.js
I saw majority of VR demos using StereoEffect...
Is there a reason why you decided to use your own StereoCameras?
Please note - I'm not an expert here - Today I've learnt a new word - Frustum - previously I read it as frustration...
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