Click the snake to see the code and explanation about my code
๐ Hangman with translation to another language
import sys
import random
from translate import Translator
translator = Translator(to_lang="fr")
#import draw_man
with open("./word_list.txt") as word_file:
word_list = word_file.read().split()
word_guess = word_list[random.randrange(len(word_list))]
#word_guess = "eat"
translation = translator.translate(word_guess)
word = list(translation)
print("guess this word in France")
print(word_guess)
#print(translation)
list_word =[]
for i in range(len(word)):
print('_', end = " ")
list_word.append('_')
#print(list_word)
wrong_list =[]
#count = 0
while True:
if len(wrong_list) == 5:
print()o
print("you are hanged")
print(f" the word is : {translation}")
break
elif list_word == word:
print("***************")
print("you win !")
break
letter = input("\n input a letter:")
for i in range(len(word)) :
if letter == word[i]:
list_word[i] = letter
if letter not in word:
wrong_list.append(letter)
#count +=1
# draw_man()
#print(list_word)
for i in list_word:
print(i, end=" ")
print()
# print(wrong_list)
print(" wrong letter")
for i in wrong_list:
print(i, end = " ")
๐ language detection and translation with Tkinter
from tkinter import *
from translate import Translator
from langdetect import detect
from tkinter import ttk, messagebox
from langcodes import *
import googletrans
from googletrans import Translator
import textblob
root = Tk()
root.title('Tri - language Detection!')
#root.geometry("500x350")
root.geometry("880x500")
translator = Translator()
def translate_it():
translate_text.delete(1.0, END)
try:
for key, value in languages.items():
if (value == original_combo.get()):
from_language_key = key
for key, value in languages.items():
if (value == translated_combo.get()):
to_language_key = key
words = textblob.TextBlob(original_text.get(1.0, END))
words = words.translate(from_lang=from_language_key , to=to_language_key)
translate_text.insert(1.0, words)
except Exception as e:
messagebox.showerror("Translator", e)
def clear():
original_text.delete(1.0, END)
translate_text.delete(1.0, END)
languages = googletrans.LANGUAGES
language_list =list(languages.values())
print(language_list)
original_text = Text(root, height=10, width=40)
original_text.grid(row=0, column=0, pady=20, padx=10)
translate_button = Button(root, text="Translate!",font=("Helvetica",24),command=translate_it)
translate_button.grid(row=0, column=1, padx=10)
translate_text = Text(root, height=10, width=40)
translate_text.grid(row=0, column=2, pady=20, padx=10)
original_combo=ttk.Combobox(root, width=20, value=language_list)
original_combo.current(21)
original_combo.grid(row=1, column=0)
translated_combo=ttk.Combobox(root, width=20, value=language_list)
translated_combo.current(21)
translated_combo.grid(row=1, column=2)
clear_button = Button(root, text="Clear", command=clear)
clear_button.grid(row=2, column=1)
def check_lang():
if original_text.compare("end-1c","==", "1.0"):
my_label.config(text="hey! You forget thing")
else:
code = detect(original_text.get(1.0, END))
#code =detectlanguage(original_text.get(1.0, END))
my_label.config(text=f"your language is : {code}")
# my_text = Text(root, height=10, width=50)
# my_text.grid(row=3, column=0, pady=20, padx=10)
my_button = Button(root, text="check Language", command=check_lang)
my_button.grid(row=3, column=1, pady=20, padx=10)
my_label = Label(root, text="")
my_label.grid(row=3, column=2, pady=20, padx=10)
root.mainloop()
# bahasa = detect("dhahar")
# print(bahasa)
#
#
# translator= Translator(to_lang="id")
# translation = translator.translate("Good Morning!")
# print(translation)
๐ most 10 frequent words from a text file with decending order
f = open ('./science.txt','r') #replace science.txt with a file
unik ={}
for line in f:
words = line.split()
for word in words:
if word not in unik:
unik[word] = 1
else:
unik[word] = unik[word] + 1
sorted_unik = sorted(unik.items(),key=lambda item:item[1], reverse = True)
count = 0
for k in sorted_unik:
if count < 10:
print(k)
count +=1
print(words)
๐ socket connection
import socket
my_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
ip = socket.gethostbyname('www.amazon.com')
print(ip)
port = 80
my_socket.connect( (ip, port) )
print(" I connected")
๐ socket server
import socket
a = dir(socket)
print(a)
s = socket.socket()
print("made socket object")
port = 12345
s.bind(('',port))
print((f"Socket bound to port {port}"))
s.listen()
print("Socket is listening")
connection_count = 1
#Connection is socket object
#address is the IP address
while True:
connection, address = s.accept()
print(f"Server got connection frm {address}")
if connection_count == 10 :
connection.send(f"You are lucky".encode())
else:
connection.send(f"welcome to my server Thank you for connecting you are client number {connection_count}".encode())
connection_count +=1
connection.close()
๐ socket client
import socket
s = socket.socket()
port = 12345
s.connect(('127.0.0.1', port))
incoming_message = s.recv(1024).decode()
print(incoming_message)
๐ Webscrape with beautifull soup
from bs4 import BeautifulSoup
import requests
url = "https://www.basketball-reference.com/leagues/NBA_2022_totals.html"
result = requests.get(url)
document = bs4.BeautifulSoup(result.text, "html.parser")
rows = document.find_all("tr", "full_table")
players = []
count = 0
for row in rows:
stats = row.find_all("td")
player = []
for stat in stats:
if stat.attrs('data-stat') == 'player':
player.append(stat.text)
count +=1
elif stat.attrs['data-stat']=='pts':
player.append(float(stat.text))
players.append(player)
print()
players.sort(key=lambda l:l[1],reverse=True)
print(player)
๐ Random letter
import random
import string
text = ""
for letter in string.ascii_lowercase:
count = random.randrange(30)
for i in range(count):
text = text + letter + " "
print(text)
#find the most frequent letter inside of the variable text.
text = text.split(" ")
letters={}
for i in text:
if i not in letters :
letters[i] = 1
else:
letters[i] = letters[i]+1
print(letters)
sorted_values = sorted(letters.values())
sorted_letters ={}
for i in sorted_letters:
for k in letters.keys():
if letters[k] == i:
sorted_letters[k] = letters[k]
break
sorted_letters = sorted(letters.items(),key=lambda item:item[1], reverse = True)
#sorted_letters.reversed()
print(sorted_letters)
count =0
#for i in sorted_letters:
for k in sorted_letters:
if count < 10:
print(k)
count +=1
biggest = 0
for i in letters:
if letters[i] > biggest:
biggest = letters[i]
biggest_key = i
print(f"the most frequent letter is {biggest_key}, it has {biggest} letter ")
#sorted_letters = dict(sorted(letters.items(),key=lambda item:item[1]))
#sorted_letters.reverse()
#print(sorted_letters)
# count = 0
# for key in sorted_letters:
# print(key)
# count +=1
# if count == 10:
# break
# #
# print(letters)
# print(sorted(letters.values(), reverse = True))
# l = len(letters)
# for i in range(l-1):
# for j in range(i+1,l):
# if letters[i] > letters[j]:
# t = letters[i]
# letters[i][1] = letters[j][1]
# letters[j]= t
# sort_letters = dict(letters)
# print(sort_letters)
๐ Rock paper scissors lizard spock
import random
options = ['Rock', 'Paper', 'Scissors', 'Lizard', 'Spock']
# winners = {
# "Rock": ["Scissors", "Lizard"],
# "Paper": ["Rock", "Spock"],
# "Scissors": ["Paper", "Lizard"],
# "Lizard": ["Paper", "Spock"],
# "Spock": ["Rock", "Scissors"]
# }
winners = {
"Rock": {"Scissors": "crushes", "Lizard": "crushes"},
"Paper": {"Rock": "covers", "Spock": "disproves"},
"Scissors": {"Paper": "cuts", "Lizard": "decapitates"},
"Lizard": {"Paper": "eats", "Spock": "poisons"},
"Spock": {"Rock": "vaporizes", "Scissors": "smashes"}
}
while True:
user_choice = input("Rock, Paper, Scissors, Lizard, Spock: ")
computer_choice = random.choice(options)
print()
print(f"You choose {user_choice}")
print(f"Computer chose {computer_choice}")
print()
if user_choice == computer_choice:
print("Tie")
elif computer_choice in winners[user_choice]:
print(f"{user_choice} {winners[user_choice][computer_choice]} {computer_choice}")
print("You Win")
else:
print(f"{computer_choice} {winners[computer_choice][user_choice]} {user_choice}")
print("You Lose")
# SIMPLE ROCK PAPER SCISSORS
# options = ['Rock', 'Paper', 'Scissors']
#
# user_choice = input("Rock, Paper or Scissors: ")
# computer_choice = random.choice(options)
# print()
# print(f"You choose {user_choice}")
# print(f"Computer chose {computer_choice}")
# print()
# if user_choice == computer_choice:
# print("Tie")
# elif user_choice == "Paper" and computer_choice == "Rock":
# print("You Win!")
# elif user_choice == "Rock" and computer_choice == "Scissors":
# print("You Win!")
# elif user_choice == "Scissors" and computer_choice == "Paper":
# print("You Win!")
# else:
# print("You Lose")
# print()
# print()
#
# # elif options[options.index(computer_choice)] == options[options.index(user_choice) - 1]:
# # print("You Win!")
๐ Rock paper scissors
import random
list = ["rock", "paper","scissor"]
while True:
my_chose = input(" chose 'rock,paper,scissor or exit to finish: ")
if my_chose == "exit":
break
comp_chose = list[random.randrange(len(list))]
print(f"computer chose {comp_chose}")
if my_chose == comp_chose:
print("Tie")
elif my_chose == "scissor" and comp_chose == "paper":
print("You Win !")
elif my_chose == "rock" and comp_chose == "scissor":
print("You Win !")
elif my_chose == "paper" and comp_chose == "rock":
print("You Win !")
else:
print("you lose !")
๐ Read , write with pickle
import pickle
class Dummy:
def __init__(self):
self.x = 10
def say_hello(self):
print("Hello!")
'''
d = Dummy()
#d.say_hello()
f = open('saved_object','wb')
pickle.dump(d,f)
f.close()
'''
f = open('saved_object', 'rb')
new_dummy = pickle.load(f)
new_dummy.say_hello()
๐ Read, write from json file
'''
#wrong way to read the list
some_list = ['A','B','C']
f = open('saved_list','w')
#f.write(some_list)
f.write(str(some_list))
f.close()
f = open('saved_list', 'r')
new_list = f.read()
new_list = list(new_list)
print(new_list)
print(new_list[0])
'''
#write/read the correct way
import json
some_list = ['A','B','C']
f = open('saved_list', 'w')
json.dump(some_list,f)
f.close()
f = open('saved_list', 'r')
new_list = json.load(f)
print(new_list)
print(new_list[0])
๐ Read, write, readline from text file
f = open('my_story.txt', 'w')
f.write("Once upon a time \n")
f.write("There lived a boy \n")
f.write("The end !")
f.close()
f =open("my_story.txt", 'a')
f.write("\nor is it?")
f.close()
'''
f =open("my_story.txt", "w")
f.write("oop")
f.close()
'''
f = open('my_story.txt', 'r')
'''
for line in f:
print(line.strip())
'''
'''
a = f.readline()
print(a)
b = f.readline().strip()
print(b)
c = f.readline().strip()
print(c)
d = f.readline().strip()
print(d)
e = f.readline(3)
print(e)
g = f.readline()
print(g)
all = f.read()
print(all)
a = f.readline().strip()
print(a)
f.readline()
print("****")
print(f.read())
#once up the time There is a boy The end! ****
for line in f:
if "boy" in line:
break
print(f.read())
'''
f.seek(0)
print(f.readline().strip())
my_story.txt
Once upon a time
There lived a boy
The end !
or is it?
๐ Blackjack game
#this program is for playing games black jack.
import random
class Card:
def __init__(self, suit, name):
self.suit = suit
self.name = name
if name =="Ace":
self.value = 11
elif name == "King" or name =="Queen" or name =="Jack":
self.value = 10
else:
self.value = int(name)
def get_card(self):
return f"{self.name} of {self.suit} worth {self.value}"
class Hand:
def __init__(self):
self.cards = []
self.total = 0
#hide card will be boolean, indicating if I want to hide a card.
def print_cards(self,hide_card=False):
if hide_card == True:
print(self.cards[0].get_card())
print("<**HIDDEN**>")
else:
for i in range(len(self.cards)):
print(self.cards[i].get_card())
def add_card(self):
random_number = random.randrange(len(deck))
self.cards.append(deck[random_number])
deck.pop(random_number)
self.compute_total()
def compute_total(self):
self.total = 0
aces = 0
for i in range(len(self.cards)):
self.total += self.cards[i].value
if self.cards[i].name == "Ace":
aces = aces + 1
if self.total> 21 and aces > 0:
self.total -=10
def suffle():
suits = ["Heart", "Diamond", "Club", "Spade"]
names =["2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace"]
local_deck = []
for suit in suits:
for name in names:
card = Card(suit, name)
local_deck.append(card)
return local_deck
'''
def adjust_money(money, result):
if result == "win":
money = money_start
money += bet
return money
'''
money = 100
# make a deck list of card, 52 cards object
deck = suffle()
# give amount of cards to each players
while True:
while True:
print(f" You have ${money}")
bet = int(input(" enter your bet: "))
if bet < 0 or bet > money:
print("invalid bet")
else:
break
player_hand = Hand()
dealer_hand = Hand()
if len(deck) < 20:
deck = suffle()
for i in range(2):
player_hand.add_card()
dealer_hand.add_card()
#display each person's card
print("cards on player: ")
player_hand.print_cards()
print(f" player total value: {player_hand.total}")
print()
print("cards on dealer: ")
dealer_hand.print_cards(True)
#print(dealer_hand.cards[0].get_card())
# print(f" dealer total value: {dealer_hand.total}")
print()
print("************")
#hit or stand
while True:
print()
option = input(" 1.Hit 2.stand: ")
if option == "2":
break
elif option == "1":
player_hand.add_card()
print("card on player now:")
player_hand.print_cards()
print(f" player total value: {player_hand.total}")
if player_hand.total > 21:
break
else:
pass
#Dealer reveal hidden card
#determining player's value card
print()
while dealer_hand.total < 17 and player_hand.total <= 21:
dealer_hand.add_card()
#dealer_hand.print_cards()
print("dealer cards: ")
dealer_hand.print_cards()
print()
#determining who is win
if player_hand.total > 21:
print("you busted, dealer :( win!")
money -= bet
elif dealer_hand.total > 21:
print("Player win, dealer busted")
money += bet
elif player_hand.total> dealer_hand.total:
print("Player Wins!")
money += bet
elif player_hand.total == dealer_hand.total:
print("Tie!")
else:
print("Dealer Wins :( !")
money -= bet
print(f" player: {player_hand.total};money: {money}; dealer : {dealer_hand.total}")
play = input("play again? y or n: ")
if play.lower() == "n":
break
else:
pass